They are the original vmt and vtf from the cstrike gcf, I have edited the vmt to read currently:
Code
VertexLitGeneric
{
"$basetexture" "models<mapname><modelname>"
}
{
"$basetexture" "models<mapname><modelname>"
}
That points to the abovementioned folder setup, right?
So the qc file has been edited to read
Code
$cdmaterials "models<mapname><modelname>/"
// Model uses material "<texturename>.vmt"
// Model uses material "<texturename>.vmt"
where "models" is relative to the "materials" path in any structure, ie subfolder.
Every time I restart Hammer to look, it shows checkerboard on the model...Am I missing something syntax-wise or what's going on?


