There's one thing I don't get in the hammer editor.
I've heard people saying the numbers when you make a block with the block tool means how much inch the block is.
Now I want to remake my house. I've already done that before but I lost the file.
Anyways, I found out that the walls in our house are 2,45 meter long. So I used a cm to inch converter and they say that will be 96.4565 inch. In short 96.
When I make the wall at exactly that length in the hammer editor, it's way too short.
What am I doing wrong?
1
Re: Something I don't get in Hammer Editor
Posted by Niborius on Sun May 31st at 10:46am 2009
Posted by Niborius on Sun May 31st at 10:46am 2009
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Something I don't get in Hammer Editor
Posted by haymaker on Sun May 31st at 3:37pm 2009
For medium scale stuff, like your house, multiply the imperial measurement by 1.3 and you'll be closer.
That's why Valve sets their door textures at 112 when in reality a standard door jamb is 80-82.
It's when you start getting into large scale things that the engine shows its weaknesses, mainly its FOV distortion. Try making a football field or a large big-box store type of thing, it'll turn out to be way too large.. But for a house keep going with the 1.3 generalization
Posted by haymaker on Sun May 31st at 3:37pm 2009
Accepted Answer
That inch to unit thing is misinformation. For medium scale stuff, like your house, multiply the imperial measurement by 1.3 and you'll be closer.
That's why Valve sets their door textures at 112 when in reality a standard door jamb is 80-82.
It's when you start getting into large scale things that the engine shows its weaknesses, mainly its FOV distortion. Try making a football field or a large big-box store type of thing, it'll turn out to be way too large.. But for a house keep going with the 1.3 generalization
Re: Something I don't get in Hammer Editor
Posted by Niborius on Sun May 31st at 4:13pm 2009
Posted by Niborius on Sun May 31st at 4:13pm 2009
Thanks for your reply.
I get what you mean, and I tried making everything 1.3 x better but the result was everything being too big, so I'll try 1.2 x.
Thanks for your help!
edit: Nevermind, 1.3 x is good, I did something wrong, but that's a long story.
I get what you mean, and I tried making everything 1.3 x better but the result was everything being too big, so I'll try 1.2 x.
Thanks for your help!
edit: Nevermind, 1.3 x is good, I did something wrong, but that's a long story.
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: Something I don't get in Hammer Editor
Posted by warlord on Sun May 31st at 6:46pm 2009

warlord
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Posted by warlord on Sun May 31st at 6:46pm 2009
yea one of the oddites of the games is the units.
i believe you should only make things that are horizontal 1.3 times bigger and the verticles standard.
the setback is the player
ingame you are 72 units high and 32 units wide!!!
no matter what unit of measurment you use thats just wierd. that would mean that the player is almost 3 feet wide , thats sumo sized
i believe you should only make things that are horizontal 1.3 times bigger and the verticles standard.
the setback is the player
ingame you are 72 units high and 32 units wide!!!
no matter what unit of measurment you use thats just wierd. that would mean that the player is almost 3 feet wide , thats sumo sized
warlord
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Re: Something I don't get in Hammer Editor
Posted by Riven on Sun May 31st at 11:44pm 2009

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Posted by Riven on Sun May 31st at 11:44pm 2009
The 3 foot width isn't measuring the supposed player's waste line, it's measuring from the player's imaginary fingertip to imaginary fingertip as if their arms were splayed out Vitruvian man style.
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