Re: trigger_once --> func_breakable = no explosion?
Posted by Niborius on Sat Jul 25th at 7:34pm 2009
Did you check the flags? Maybe it says something like "Explosive"

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Re: trigger_once --> func_breakable = no explosion?
Posted by reaper47 on Sat Jul 25th at 9:41pm 2009
I noticed that, too. Maybe we both missed a flag or value, but if everything fails, just use an env_explosion triggered "On Break".
The violet is probably a missing cubemap reflection. Place env_cubemaps in your map, run "buildcubemaps" in-game, make sure sv_cheats 1 is set and restart the map. There should be a billion tutorials on that by now.

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Re: trigger_once --> func_breakable = no explosion?
Posted by Kampy on Sun Jul 26th at 9:46am 2009
well I got the purple away with the cubemap thing, but these pieces are still too small and there's no explosion.
P.S. I decided to make a manual explosion and change the value to cinderblock although it doesnt really fit the material it looks much better.

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Re: trigger_once --> func_breakable = no explosion?
Posted by Natus on Sun Jul 26th at 2:11pm 2009
Change the prop data to metal.large or metal.medium.

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