errors in the compiler window
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Quote
Re: errors in the compiler window
Posted by Kampy on Wed Aug 12th at 9:33am 2009


Code

** Executing...
** Command: "c:programmesteamsteamappskampysourcesdkbinorangeboxbinvbsp.exe"
** Parameters: -game "c:programmesteamsteamappskampyteam fortress 2tf" "C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan"

Valve Software - vbsp.exe (May 19 2009)
2 threads
materialPath: c:programmesteamsteamappskampyteam fortress 2tfmaterials
Loading C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.vmf
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Warning in .VMT file ($envmaptint): no ']' or '}' found in vector key "$envmaptint".
Did you forget to surround the vector with "s?
Patching WVT material: maps/iraqhistan/egypt/sand_floor_blend_03_wvt_patch
Patching WVT material: maps/iraqhistan/nature/blendrockgroundwall003_wvt_patch
Patching WVT material: maps/iraqhistan/mytextures/berg_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 -6043.5 296.5)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2629.5 -6144.0 296.5)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2746.7 -6030.9 577.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3072.0 -6043.5 296.5)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2629.5 -6144.0 296.5)
Leaf 0 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2746.7 -6030.9 577.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_WINDOW CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
Candidate brush IDs: Brush 234115:

Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 776 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.prt...Building visibility clusters...
done (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1264.9 -5580.8 338.6)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 112701:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (933.1 -5839.6 244.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs: Brush 111544:

*** Suppressing further FindPortalSide errors.... ***
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (614593 bytes)
Error! prop_static using model "models/props_junk/rock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/rock001a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3942 texinfos to 2645
Reduced 139 texdatas to 112 (3835 bytes to 3174)
Writing C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp
7 seconds elapsed
-53.520462 -15.379700 0.000000
-53.520462 -13.665200 0.000000
-50.449352 -10.833100 0.000000
-53.520462 -10.833100 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-53.520462 -15.379700 0.000000
-53.520462 -13.665200 0.000000
-50.449352 -10.833100 0.000000
-53.520462 -10.833100 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-9.156700 40.826927 0.000000
-13.195300 40.826927 0.000000
-13.195300 41.093292 0.000000
-11.176000 40.826927 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-11.176000 40.826927 0.000000
-11.176000 41.093292 0.000000
-9.156700 40.826927 0.000000
-13.195300 40.826927 0.000000
make_triangles:calc_triangle_representation: Cannot convert

** Executing...
** Command: "c:programmesteamsteamappskampysourcesdkbinorangeboxbinvvis.exe"
** Parameters: -game "c:programmesteamsteamappskampyteam fortress 2tf" "C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan"

Valve Software - vvis.exe (May 19 2009)
2 threads
reading c:programmesteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp
reading c:programmesteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.prt
748 portalclusters
2594 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (6704)
Optimized: 1551 visible clusters (0.00%)
Total clusters visible: 453611
Average clusters visible: 606
Building PAS...
Average clusters audible: 745
visdatasize:146564 compressed from 143616
writing c:programmesteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp
1 hour, 51 minutes, 44 seconds elapsed

** Executing...
** Command: "c:programmesteamsteamappskampysourcesdkbinorangeboxbinvrad.exe"
** Parameters: -game "c:programmesteamsteamappskampyteam fortress 2tf" "C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan"

Valve Software - vrad.exe SSE (May 19 2009)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:programmesteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Patch Sample Radius Clamped!
Setting up ray-trace acceleration structure... Done (3.22 seconds)
7918 faces
13 degenerate faces
2033611 square feet [292840000.00 square inches]
28 Displacements
1848214 Square Feet [266142896.00 Square Inches]
7905 patches before subdivision
42147 patches after subdivision
sun extent from map=0.000000
47 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (16)
transfers 1996203, max 1038
transfer lists: 15.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(73461, 37962, 11534)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(4698, 2145, 578)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(617, 242, 51)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(98, 31, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(23, 6, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(6, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0243 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (15)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 154/1024 7392/49152 (15.0%)
brushes 1197/8192 14364/98304 (14.6%)
brushsides 21077/65536 168616/524288 (32.2%)
planes 38862/65536 777240/1310720 (59.3%)
vertexes 13246/65536 158952/786432 (20.2%)
nodes 6181/65536 197792/2097152 ( 9.4%)
texinfos 2645/12288 190440/884736 (21.5%)
texdata 112/2048 3584/65536 ( 5.5%)
dispinfos 28/0 4928/0 ( 0.0%)
disp_verts 7468/0 149360/0 ( 0.0%)
disp_tris 13184/0 26368/0 ( 0.0%)
disp_lmsamples 128258/0 128258/0 ( 0.0%)
faces 7918/65536 443408/3670016 (12.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 5525/65536 309400/3670016 ( 8.4%)
leaves 6336/65536 202752/2097152 ( 9.7%)
leaffaces 8912/65536 17824/131072 (13.6%)
leafbrushes 4204/65536 8408/131072 ( 6.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 60458/512000 241832/2048000 (11.8%)
edges 34780/256000 139120/1024000 (13.6%)
LDR worldlights 47/8192 4136/720896 ( 0.6%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 256/32768 2560/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4761/65536 9522/131072 ( 7.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1560304/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 146564/16777216 ( 0.9%)
entdata [variable] 92705/393216 (23.6%)
LDR ambient table 6336/65536 25344/262144 ( 9.7%)
HDR ambient table 6336/65536 25344/262144 ( 9.7%)
LDR leaf ambient 16005/65536 448140/1835008 (24.4%)
HDR leaf ambient 6336/65536 177408/1835008 ( 9.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/21454 ( 0.0%)
pakfile [variable] 8728/0 ( 0.0%)
physics [variable] 614593/4194304 (14.7%)
physics terrain [variable] 20385/1048576 ( 1.9%)

Level flags = 0

Total triangle count: 21482
Writing c:programmesteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp
1 minute, 30 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeSteamsteamappskampysourcesdk_contenttfmapsrciraqhistan.bsp" "c:programmesteamsteamappskampyteam fortress 2tfmapsiraqhistan.bsp"


** Executing...
** Command: c:programmesteamsteam.exe
** Parameters: -applaunch 440 -game "c:programmesteamsteamappskampyteam fortress 2tf" +map "iraqhistan"




thats how my compile info looks like and there are some errors that dont seem to have any effect on the map whatsoever, but I would like to know what the error messages are about. Before searching it all through google I thought Id post it here and maybe one of you guys immediately recognize some really obvious errors.





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