hiding the jet
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Re: hiding the jet
Posted by Kampy on Thu Aug 13th at 1:11pm 2009


Ive made a jet in my map to come by and drop bombs, but the problem is: its viable behind the skybox, because the path it goes reaches into the map. Is there a way to hide it? everything outside the skybox isnt displayed so the box it's in isnt viable.






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Re: hiding the jet
Posted by G4MER on Thu Aug 13th at 7:03pm 2009


make a teleporter and hid the jet under the map and then have it travel though each teleporter and then across the sky. You can tie this to a func_trigger so that the jet only shows when that trigger is crossed... other than that the jet is sitting in its holding spot under the map.



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Re: hiding the jet
Posted by Kampy on Sat Aug 15th at 8:19pm 2009


Im not sure how you mean that? the jet is a func_button. describe how you want to make a teleport something so that I can hide the jet under the map please.



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Re: hiding the jet
Posted by Kampy on Mon Aug 17th at 3:40pm 2009


okay I tried a different approach now. I made a func_physbox in a box under the map. Activate motion teleports it to the right spot. I wanted a trigger_push to throw it and maybe trigger KILL after it reached the endposition.

Somehow the trigger_push doesnt push the physbox. Whats wrong? The flag physical objects is checked.. smiley




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Re: hiding the jet
Posted by Kampy on Mon Aug 17th at 5:22pm 2009


I pushed it with a thruster, but its much too slow for a jet flyby.. hmm any idea?



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Re: hiding the jet
Posted by haymaker on Mon Aug 17th at 11:21pm 2009


Accepted Answer
I would try a different approach, where the jet is func_brush parented to the func_button , whenever it goes "on out" or whatever its doing it will send an output to your named func_brush > disable

would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush




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Re: hiding the jet
Posted by G4MER on Tue Aug 18th at 3:03am 2009


I will have to build a small map and see what I can do.. I am not good at explaining it... but if I get it to work I will upload the mini-map to my pit for DL.

Quoting Kampy
I pushed it with a thruster, but its much too slow for a jet flyby.. hmm any idea?




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Re: hiding the jet
Posted by Kampy on Tue Aug 18th at 7:49am 2009


Quoting haymaker
I would try a different approach, where the jet is func_brush parented to the func_button , whenever it goes "on out" or whatever its doing it will send an output to your named func_brush > disable

would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush



thats a great idea! I will give it a try smiley




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Re: hiding the jet
Posted by Kampy on Tue Aug 18th at 10:58am 2009


thanks again for the great idea. it worked - even without hiding the brush, because it was outside the map with no connection so it wasnt visable. thanks to you Im almost done with the map.



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Re: hiding the jet
Posted by G4MER on Tue Aug 18th at 4:32pm 2009


Awesome.. can hardly wait to see this jet stream by.




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