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Re: hiding the jet
Posted by Kampy on Thu Aug 13th at 1:11pm 2009

Kampy
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Posted by Kampy on Thu Aug 13th at 1:11pm 2009
Ive made a jet in my map to come by and drop bombs, but the problem is: its viable behind the skybox, because the path it goes reaches into the map. Is there a way to hide it? everything outside the skybox isnt displayed so the box it's in isnt viable.


Kampy
member
304 posts
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Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by G4MER on Thu Aug 13th at 7:03pm 2009
Posted by G4MER on Thu Aug 13th at 7:03pm 2009
make a teleporter and hid the jet under the map and then have it travel though each teleporter and then across the sky. You can tie this to a func_trigger so that the jet only shows when that trigger is crossed... other than that the jet is sitting in its holding spot under the map.
Re: hiding the jet
Posted by Kampy on Sat Aug 15th at 8:19pm 2009

Kampy
member
304 posts
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Registered: Dec 30th 2003
Location: Germany
Occupation: student
Posted by Kampy on Sat Aug 15th at 8:19pm 2009
Im not sure how you mean that? the jet is a func_button. describe how you want to make a teleport something so that I can hide the jet under the map please.
Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by Kampy on Mon Aug 17th at 3:40pm 2009

Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Posted by Kampy on Mon Aug 17th at 3:40pm 2009
okay I tried a different approach now. I made a func_physbox in a box under the map. Activate motion teleports it to the right spot. I wanted a trigger_push to throw it and maybe trigger KILL after it reached the endposition.
Somehow the trigger_push doesnt push the physbox. Whats wrong? The flag physical objects is checked..
Somehow the trigger_push doesnt push the physbox. Whats wrong? The flag physical objects is checked..
Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by Kampy on Mon Aug 17th at 5:22pm 2009

Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Posted by Kampy on Mon Aug 17th at 5:22pm 2009
I pushed it with a thruster, but its much too slow for a jet flyby.. hmm any idea?
Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by haymaker on Mon Aug 17th at 11:21pm 2009
would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush
Posted by haymaker on Mon Aug 17th at 11:21pm 2009
Accepted Answer
I would try a different approach, where the jet is func_brush parented to the func_button , whenever it goes "on out" or whatever its doing it will send an output to your named func_brush > disablewould be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush
Re: hiding the jet
Posted by G4MER on Tue Aug 18th at 3:03am 2009
Posted by G4MER on Tue Aug 18th at 3:03am 2009
I will have to build a small map and see what I can do.. I am not good at explaining it... but if I get it to work I will upload the mini-map to my pit for DL.
Quoting Kampy
I pushed it with a thruster, but its much too slow for a jet flyby.. hmm any idea?
Re: hiding the jet
Posted by Kampy on Tue Aug 18th at 7:49am 2009
thats a great idea! I will give it a try

Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Posted by Kampy on Tue Aug 18th at 7:49am 2009
Quoting haymaker
I would try a different approach, where the jet is func_brush parented to the func_button , whenever it goes "on out" or whatever its doing it will send an output to your named func_brush > disable
would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush
would be easiest with func_tracktrain as the parent actually as whenever the train passes the "vanishing point" path_track you can use the 'on pass' function to disable the child func_brush
thats a great idea! I will give it a try
Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by Kampy on Tue Aug 18th at 10:58am 2009

Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Posted by Kampy on Tue Aug 18th at 10:58am 2009
thanks again for the great idea. it worked - even without hiding the brush, because it was outside the map with no connection so it wasnt visable. thanks to you Im almost done with the map.
Kampy
member
304 posts
294 snarkmarks
Registered: Dec 30th 2003
Location: Germany
Occupation: student
Re: hiding the jet
Posted by G4MER on Tue Aug 18th at 4:32pm 2009
Posted by G4MER on Tue Aug 18th at 4:32pm 2009
Awesome.. can hardly wait to see this jet stream by.
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