Team Fortress 2 Control Points
Post Reply
Quote
Re: Team Fortress 2 Control Points
Posted by Kampy on Tue Aug 18th at 2:41pm 2009


Im almost finished with my team fortress 2 map, but I need someone to help me with the control point thing. Somehow after capturing 2 of the 4 CPs the game is won. I dont understand why that happens. I thought I had configured everything correctly. Is anyone here with TF2 entity experience? smiley



Quote
Re: Team Fortress 2 Control Points
Posted by Kampy on Wed Aug 19th at 7:59pm 2009


(the reason was I accidently added a group index to a CP)



Quote
Re: Team Fortress 2 Control Points
Posted by Kampy on Mon Aug 24th at 10:40am 2009


Another question: how do I make a team the 'defender' so they cant capture back the control points?



Quote
Re: Team Fortress 2 Control Points
Posted by Kampy on Mon Aug 24th at 11:58am 2009


ah it was so obvious that I didnt see it ^^ I always looked at the flag, but its actually the trigger with the function Can BLUE capture - lol smiley



Quote
Re: Team Fortress 2 Control Points
Posted by Niborius on Mon Aug 24th at 11:59am 2009


With all respect but there's an edit button to edit your posts you know :P
Now you made a quadro (if that's a word) post.






Quote
Re: Team Fortress 2 Control Points
Posted by Kampy on Tue Aug 25th at 9:32am 2009


smiley <-- see that jumping cow? it tells you how good the edit button works. now you're all like: smiley wooooooot? you can only edit within a short period of time?!



Quote
Re: Team Fortress 2 Control Points
Posted by Niborius on Tue Aug 25th at 12:12pm 2009


Accepted Answer
Man that jumping cow is awesome smiley I learned something new again.

I'm sorry I'm sure there was some kind of reason smiley Like this.
Next time I'll ask the jumping cow before I post something again with such question.







Post Reply