Re: COMBODUST
Posted by G4MER on Mon Oct 26th at 6:42am 2009
I got a LEAK in that map some place, and the point file goes though a wall and no where else. I know there is a way to discover them beside that, but I forget what it is.
Oh and I will zip up what I got right now.. if someone wants to take a look.

G4MER
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Re: COMBODUST
Posted by Le Chief on Mon Oct 26th at 6:54am 2009
The point file should be sufficient man. If you're sure the leak isn't being caused by a gap in your geometry then check to see if the wall it is going through is an entity (if you haven't done that already, I'm sure you would have).
Also what's happened to me in the past is I have accidentally displaced the origin of an entity (that hollow circle thing in the 2d views that some entities have, example, trigger_multiple).

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Re: COMBODUST
Posted by G4MER on Mon Oct 26th at 7:15am 2009
Thanks Arron. 2 buy zones, 2 bomb sites other than that simple brush work.
I'll find it.. if not I'll load up an older version and start from there.

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Re: COMBODUST
Posted by Riven on Mon Oct 26th at 8:17am 2009
Ya, no kidding. The pointfile tool has worked for me 100% of the time and for everyone I know; sometimes it takes a little deciphering to figure out why it does what it does. But I swear by that tool.

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Re: COMBODUST
Posted by G4MER on Mon Oct 26th at 11:32pm 2009
I found it.. it was a very very very small 1x1 leak in a staircase I made. I fixed it. the red line was so short and small I actually saw it on the grid before the 3D view this time. I need to increase the walls in some areas, they look too low. It is just to give the idea of Dust, so please dont expect an exact copy. I am also thinking I need to add more of Dust to this and less Dust 2. next project I guess.
Now if I could just figure out this stupid 3D skybox crap.
Download going up in a few.. Please DL it and try it. I really need feed back.

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Re: COMBODUST
Posted by G4MER on Tue Oct 27th at 12:40am 2009
DL up.. please check it out and get back to me with comments. TY

G4MER
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