When I want to make a physics prop for a L4D map, should I choose prop_physics_multiplayer or just prop_physics?
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Re: prop_physics_multiplayer for L4D Map?
Posted by Niborius on Mon Nov 16th at 5:00pm 2009
Posted by Niborius on Mon Nov 16th at 5:00pm 2009
Youtube Channel: https://www.youtube.com/c/Nibgames
Re: prop_physics_multiplayer for L4D Map?
Posted by Le Chief on Mon Nov 16th at 11:42pm 2009
Posted by Le Chief on Mon Nov 16th at 11:42pm 2009
Accepted Answer
Probably prop_physics_multiplayer. The physics is simplified a bit so it doesn't require as much server side calculations, this is important when playing games over the net where a lot of physics objects can really lag up a game.
Re: prop_physics_multiplayer for L4D Map?
Posted by Niborius on Wed Nov 18th at 8:11pm 2009
Thanks, I'll use that then. I was wondering this for a long time.
Posted by Niborius on Wed Nov 18th at 8:11pm 2009
Quoting aaron_da_killa
Probably prop_physics_multiplayer. The physics is simplified a bit so it doesn't require as much server side calculations, this is important when playing games over the net where a lot of physics objects can really lag up a game.
Thanks, I'll use that then. I was wondering this for a long time.
Youtube Channel: https://www.youtube.com/c/Nibgames
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