Sounds
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Re: Sounds
Posted by G4MER on Mon Dec 21st at 3:06pm 2009


hey guys,

I am using a generic sound ( Ambient ) On the flags the DOES NOT LOOP, does that mean its not a looping sound, and needs to be checked or does it mean it is a looping sound and does not need to be checked. Also what is a good volume level, and what should the sphere size be? Also my sounds work on the first round but are not on the next.. why?

I can upload my map if you want to check it out.




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Re: Sounds
Posted by Le Chief on Tue Dec 22nd at 12:02am 2009


Quoting "Muhnay"
I am using a generic sound ( Ambient ) On the flags the DOES NOT LOOP


Just exactly as the name says this prevents a looping sound from looping, so you enable this if you do not want the sound to loop. This is because looping sounds have a cue point embedded in them which is what makes them loop.

Quoting "Muhnay"
Also what is a good volume level, and what should the sphere size be?


Ummm..... was that a serious question? Don't you think this would depend? smiley

Quoting "Muhnay"
Also my sounds work on the first round but are not on the next.. why?


There are several reasons this could be happening. Maybe the sound is just being triggered when the map loads and not every new round?







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Re: Sounds
Posted by G4MER on Tue Dec 22nd at 1:07am 2009


1: Uhm its not clear thats the reason for the question.

2: Yes. Does it matter if its 10 and so on..

3: How do you fix it?





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