custom textures in half life2 dm
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Quote
Re: custom textures in half life2 dm
Posted by Soul Destroyer on Sun Feb 7th at 7:45pm 2010


i have made some custom textures for hl2dm...they show up in the texture browser for hammer...but they wont draw in hammer...they leave a blan wireframe behind after applying them to the brush.....i think i have missing settings in the vmt file but cant find what they are...here is my settings
<div class="pre"><pre>"LightmappedGeneric"
{
"$basetexture" "materials/customtex/stone/brick080"
$surfaceprop brick
}</pre></div>
what is the <div class="pre"><pre>"........ for ...what goes there




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Re: custom textures in half life2 dm
Posted by Le Chief on Mon Feb 8th at 12:02am 2010


It should be customtex/stone/brick080 not materials/customtex/stone/brick080. smiley





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Re: custom textures in half life2 dm
Posted by haymaker on Mon Feb 8th at 4:31am 2010


yes Aaron has pointed out that all paths in vmt's are relative to /materials. On top of that though i have no idea why you are having html tags in your vmt like that. here is standard custom one from my hl2dm folder:

Code
"LightmappedGeneric"
{
"$basetexture" "dm_pueblo/pueblo_stone1"
"$surfaceprop" "rock"
}


where the absolute path is

Code
D:/Steam/steamapps/accountname/half-life 2 deathmatch/hl2mp/materials/dm_pueblo/pueblo_stone1.vmt


thers no 'div' 'pre' or anything else there, is that something that happened in yr post?




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Re: custom textures in half life2 dm
Posted by Le Chief on Mon Feb 8th at 4:39am 2010


Yeah I think the html tags is some snarkpit glitch.





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Re: custom textures in half life2 dm
Posted by Riven on Mon Feb 8th at 8:25am 2010


This is a Source Engine related topic; I'll just go ahead and move it there for ya. No biggie smiley






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