how can I remove the horrid singing music from this map? The map is not bad, but the singing is annoying as all hell!
1
Re: de_bahrain2006
Posted by Riven on Thu Mar 25th at 2:03am 2010

Riven
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Posted by Riven on Thu Mar 25th at 2:03am 2010
open it up in pakrat and look for any .wav or .mp3 files and remove them and then re-pack it? I've not done this before, but I've read this program is supposed to be able to do this among other things
Good luck.
Good luck.
Riven
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Re: de_bahrain2006
Posted by G4MER on Thu Mar 25th at 3:40am 2010
Posted by G4MER on Thu Mar 25th at 3:40am 2010
I did that Riven.. but now the sound is there at a high pitch. Sounds like the chip monks. I decompiled it with AMEX.. but in doing so all the triggers he has in openings wont compile and I have a small area of map that the player starts in.
Not skilled enough to know how to fix this. Can I get you to take a look.
Not skilled enough to know how to fix this. Can I get you to take a look.
Re: de_bahrain2006
Posted by haymaker on Thu Mar 25th at 9:15pm 2010
Make a backup of the original bsp somewhere first.
http://www.bagthorpe.org/bob/cofrdrbob/entspy.html
Posted by haymaker on Thu Mar 25th at 9:15pm 2010
Accepted Answer
I used to use this to fool around with deathmatch entities, it works.Make a backup of the original bsp somewhere first.
http://www.bagthorpe.org/bob/cofrdrbob/entspy.html
Re: de_bahrain2006
Posted by G4MER on Thu Mar 25th at 9:24pm 2010
Posted by G4MER on Thu Mar 25th at 9:24pm 2010
Haymaker that program worked, thank you.
Re: de_bahrain2006
Posted by Riven on Thu Mar 25th at 11:55pm 2010

Riven
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Posted by Riven on Thu Mar 25th at 11:55pm 2010
Yea! That's the program I should have pointed you toward. They're both mad by the same person.
Glad you got it working Muhnay
Glad you got it working Muhnay
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
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