I remember someone telling me to reduce compile and help FPS in game you can set multi-sided brush work to a entity of some kind, but I can not remember what. I have a bunch of pillars in a map that can be set to this to help.. but I cant recall what it was.
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Re: Multi-sider brush work
Posted by Niborius on Tue Mar 30th at 10:16am 2010
Posted by Niborius on Tue Mar 30th at 10:16am 2010
Accepted Answer
I think what you're looking for is "func_detail"Youtube Channel: https://www.youtube.com/c/Nibgames
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