In half-life, everybody remembers the rotating signs shown here: http://i.imgur.com/LdkU1.jpg
I'd like to re-create something similar using the source engine.
I've toyed with func_rotating and using a logic_timer, but no avail..
Anyone want to help/give advice? Thanks!
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Re: Help with rotating sign!
Posted by Riven on Mon Jul 26th at 10:53pm 2010

Riven
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Posted by Riven on Mon Jul 26th at 10:53pm 2010
Hmm, have you tried func_door_rotating? You're able to set the angle (distance) the door (whatever shape) turns, so that allows for two predetermined stopping angles. Or in this case, two faces of a triangle. Just turn off the flags that enable player or NPC interaction and stick with the logic_timer and toggle the "doors" at once to achieve the effect.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: Help with rotating sign!
Posted by free_man_cdn on Tue Jul 27th at 3:07am 2010
Posted by free_man_cdn on Tue Jul 27th at 3:07am 2010
Yep, figured it out. 4 individual func_doors, triggered by a logic auto, and then a timer. Thanks!
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