Help with rotating sign!
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Re: Help with rotating sign!
Posted by free_man_cdn on Mon Jul 26th at 8:00pm 2010


In half-life, everybody remembers the rotating signs shown here: http://i.imgur.com/LdkU1.jpg

I'd like to re-create something similar using the source engine.

I've toyed with func_rotating and using a logic_timer, but no avail..

Anyone want to help/give advice? Thanks!




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Re: Help with rotating sign!
Posted by Riven on Mon Jul 26th at 10:53pm 2010


Hmm, have you tried func_door_rotating? You're able to set the angle (distance) the door (whatever shape) turns, so that allows for two predetermined stopping angles. Or in this case, two faces of a triangle. Just turn off the flags that enable player or NPC interaction and stick with the logic_timer and toggle the "doors" at once to achieve the effect.





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Re: Help with rotating sign!
Posted by free_man_cdn on Tue Jul 27th at 3:07am 2010


Yep, figured it out. 4 individual func_doors, triggered by a logic auto, and then a timer. Thanks!




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