I've deleted a number of brushes in my current map. However after I compile the map and run them in game the brushes are still present.
I figured perhaps the map wasn't actually being re-compiled so I deleted the .bsp in the hl2 map folder, the same issue still resurfaced. I even rebuilt the map for cs:s just to be sure.
Any ideas why my changes aren't making it into the game?
1
Re: Modifications not appearing in game.
Posted by Riven on Fri Sep 3rd at 6:37am 2010

Riven
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Posted by Riven on Fri Sep 3rd at 6:37am 2010
1st thing I would do is make sure your compile directories and map locations are all right where they should be. You know, Tools> Options> Game Configurations -and then also the "Build Programs" tab for the compiled maps directory.
Then, the very next thing, after making sure those are correct, would be to check for any major errors. Best thing you could do, if you aren't sure would be to copy/paste your compile log into the forum here for us to look at. There might be something you're overlooking that's not allowing the map to compile properly.
Beyond that, it's strange that it's compiling a ghost version of the map that is supposed to be updated, and all remnants deleted...
I guess, check back to see if there are any issues regarding the above first, and then we'll go from there.
[EDIT]: Oh, wait, this indeed is in the Half-Life Editing, but you said "hl2 map folder" & "rebuilt the map for cs:s" Is this actually for Source?
[ADMIN EDIT]: This topic has now been moved to the Source engine editing forum.
Then, the very next thing, after making sure those are correct, would be to check for any major errors. Best thing you could do, if you aren't sure would be to copy/paste your compile log into the forum here for us to look at. There might be something you're overlooking that's not allowing the map to compile properly.
Beyond that, it's strange that it's compiling a ghost version of the map that is supposed to be updated, and all remnants deleted...
I guess, check back to see if there are any issues regarding the above first, and then we'll go from there.
[EDIT]: Oh, wait, this indeed is in the Half-Life Editing, but you said "hl2 map folder" & "rebuilt the map for cs:s" Is this actually for Source?
[ADMIN EDIT]: This topic has now been moved to the Source engine editing forum.
Riven
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Registered: May 2nd 2005
Location: Austin, Texas, USA

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Re: Modifications not appearing in game.
Posted by cjack004 on Fri Sep 3rd at 7:30am 2010
Anyways I finally resolved the issue. The problem was that when I removed a couple brushes I converted a couple displacement surfaces into func_wall. I glanced over the error many times because the compilation proceeded with calculating the light etc. rather than halting the compilation.
I think my last successful .bsp was just being copied to the games map folders rather than completely halting the compilation process.
Thanks for the time and effort you put into your reply.
Posted by cjack004 on Fri Sep 3rd at 7:30am 2010
Accepted Answer
Sorry about putting it in the wrong thread. I actually thought I had caught myself when originally posting.Anyways I finally resolved the issue. The problem was that when I removed a couple brushes I converted a couple displacement surfaces into func_wall. I glanced over the error many times because the compilation proceeded with calculating the light etc. rather than halting the compilation.
I think my last successful .bsp was just being copied to the games map folders rather than completely halting the compilation process.
Thanks for the time and effort you put into your reply.
Re: Modifications not appearing in game.
Posted by Riven on Fri Sep 3rd at 7:58am 2010

Riven
super admin
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Registered: May 2nd 2005
Location: Austin, Texas, USA
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Posted by Riven on Fri Sep 3rd at 7:58am 2010
Ah, no problem...
Yea, That makes sense now. -Where the the "ghost bsp" was coming from. It was pulling from the copy still sitting in your "sourcesdk_content" folder, for that game directory? I forget it unloads the compile there and THEN copies it to the correct directory for the game to acknowledge.
Well there ya go, it's all in the compile log...
Glad you found it!
-And no worries about the thread issue, happens all the time, no biggie; that's why we have admins
Enjoy your stay on the Pit!
Yea, That makes sense now. -Where the the "ghost bsp" was coming from. It was pulling from the copy still sitting in your "sourcesdk_content" folder, for that game directory? I forget it unloads the compile there and THEN copies it to the correct directory for the game to acknowledge.
Well there ya go, it's all in the compile log...
Glad you found it!
-And no worries about the thread issue, happens all the time, no biggie; that's why we have admins
Enjoy your stay on the Pit!
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
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