skybox is very strange
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Re: skybox is very strange
Posted by sgtfly on Sun Sep 26th at 1:23pm 2010


Okay here's a good one. Never seen this before, now I've done lots of skyboxes but never had this problem before. Any clues anyone? I know everything is correct in the build of the skybox, but I just can't seem to get it work. smiley



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: skybox is very strange
Posted by Niborius on Sun Sep 26th at 3:15pm 2010


Accepted Answer
Are you sure you're using the right skybox name? Also see if it's ok if you set the shader detail to low. (and perhaps set back again after that to see if it's solved somehow)






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Re: skybox is very strange
Posted by sgtfly on Sun Sep 26th at 7:35pm 2010


DUH!!! Thanks Niborius, I checked three times b4 I saw I did misspell the name. smiley


Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.



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Re: skybox is very strange
Posted by Niborius on Sun Sep 26th at 7:49pm 2010


Np, glad that I could help. It happened to me too once when I had to write my ip address for a program. I checked 3 times and still somehow didn't notice I made a mistake!

Anyways good luck with your map!






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Re: skybox is very strange
Posted by sgtfly on Tue Sep 28th at 11:29am 2010


Thnx, I'm taking some old maps I was working on for hl2 deathmatch and converting them over to a l4d2 campaign. They seemed to be more suited for that, though I'm having to retexture most of it and changing quite a few things. It's coming along quite well.
I'll post some pics ofit fixed when I can.



Light is faster than sound:That is why some people appear bright until you hear them speak.

Your riches in life are family and friends, everything else is just a distraction.




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