I was able to prior to the update, have a test server where people could join in and play test my maps..
I tried sv_lan 0, but still no response.. what am I forgetting?
1
Re: Did home based servers change?
Posted by Le Chief on Tue Dec 7th at 8:01am 2010
Posted by Le Chief on Tue Dec 7th at 8:01am 2010
Re: Did home based servers change?
Posted by G4MER on Tue Dec 7th at 8:11am 2010
Posted by G4MER on Tue Dec 7th at 8:11am 2010
Thanks Aaron, that is for HLDM, I am looking for CounterStrike Source... I am not sure what to replace the "-applaunch 320 - is HL2DM" for CSS.
I have bypassed my router all together to get a direct connect to the internet. thinking that may of been what was keeping people from joining.. I wish it was still as easy as sv_lan 0.
So I am guessing this is what I need to do...
So I need a config file named server.cgf, I place these in my cstrike folder I am guessing? With the info above in it, minus the deathmatch because this is for CSS and not HLDM.
OR can I just in console type net_start and then sv_lan 0?
I have bypassed my router all together to get a direct connect to the internet. thinking that may of been what was keeping people from joining.. I wish it was still as easy as sv_lan 0.
So I am guessing this is what I need to do...
Quote
Starting a listening server (Quick and Easy)
The above was all optional for a quick and easy solution do the following.
Handle the firewall mess.
Make a config file. server.cfg
Place the following in this file.
net_start
sv_lan 0
deathmatch 1
maxplayers (whatever you want)
map (mapname ie dm_overwatch, dm_lockdown)
restart
now your friends can connect via "connect YOURIP" in the console.
The above was all optional for a quick and easy solution do the following.
Handle the firewall mess.
Make a config file. server.cfg
Place the following in this file.
net_start
sv_lan 0
deathmatch 1
maxplayers (whatever you want)
map (mapname ie dm_overwatch, dm_lockdown)
restart
now your friends can connect via "connect YOURIP" in the console.
So I need a config file named server.cgf, I place these in my cstrike folder I am guessing? With the info above in it, minus the deathmatch because this is for CSS and not HLDM.
OR can I just in console type net_start and then sv_lan 0?
Re: Did home based servers change?
Posted by G4MER on Thu Dec 9th at 12:51am 2010
"sv_lan 0" not working for you?
It wasn't working for me. So I figured more people have/had this problem.
Here's a simple fix.
Code:
bind "," "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"
Change newfutur1 to your map name.
This will only work if you have the map that you're changing level to. You may need to change the name to a map that you have. I.e. de_dust2
but for mappers, this is gonna be a pain in the ass to update the bind for every new map -_-
A fast method of doing it is just...
bind ","
The , key is binded to "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"
Simply copy the last part, change the "newfutur1" to your map, and rebind the key.
Posted by G4MER on Thu Dec 9th at 12:51am 2010
Accepted Answer
A friend of mine sent me this, and it worked, so I wanted to share it here with others, so you can get your home based test servers working too.."sv_lan 0" not working for you?
It wasn't working for me. So I figured more people have/had this problem.
Here's a simple fix.
Code:
bind "," "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"
Change newfutur1 to your map name.
This will only work if you have the map that you're changing level to. You may need to change the name to a map that you have. I.e. de_dust2
but for mappers, this is gonna be a pain in the ass to update the bind for every new map -_-
A fast method of doing it is just...
bind ","
The , key is binded to "sv_lan 0;sv_region 1;net_start;heartbeat;changelevel newfutur1;heartbeat"
Simply copy the last part, change the "newfutur1" to your map, and rebind the key.
Re: Did home based servers change?
Posted by Riven on Thu Dec 9th at 6:09pm 2010

Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA
Occupation: Architect
Posted by Riven on Thu Dec 9th at 6:09pm 2010
Ah thanks for looking into this! This will make for a nice reference when working on multiplayer maps.
[EDIT]: Post moved to source engine editing forum.
[EDIT]: Post moved to source engine editing forum.
Riven
super admin
1639 posts
802 snarkmarks
Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
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