http://www.zinge.net/img/3D/3D_Door.htm
The above link shows a door kinda like one my wife is making, I was curious how would I have this open correctly in game? func_rotating_door or some other way.. please advise. Thank you.
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Re: Round Portal Door
Posted by Riven on Sat Jan 8th at 6:49pm 2011

Riven
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Posted by Riven on Sat Jan 8th at 6:49pm 2011
Well, if the thing is going to be an animated model, then simply using its own collision hull to prevent moving through it while tied to its animation of the doors swinging. There wouldn't be any Hammer entities tied to it to simulate that. It would be all in the model's animation.
Riven
super admin
1639 posts
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Registered: May 2nd 2005
Location: Austin, Texas, USA

Occupation: Architect
Re: Round Portal Door
Posted by Crono on Sat Jan 8th at 6:58pm 2011
Posted by Crono on Sat Jan 8th at 6:58pm 2011
You could also just make it like a canned thing, like, if you interact with some object (like a panel) to open the door it plays your opening animation and it's a prop whatever and you can then pass through it, instead of having the game think it's a door.
Which is what Riven just said >_>
Which is what Riven just said >_>
Blame it on Microsoft, God does.
Re: Round Portal Door
Posted by G4MER on Sat Jan 8th at 9:01pm 2011
Posted by G4MER on Sat Jan 8th at 9:01pm 2011
Is there a tutorial on this? I would need to follow one as I am not quite sure how to set this up.
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