Re: Custom textures/materials for Source 2009
Posted by Captain Terror on Sat Mar 17th at 5:02am 2012
to see the textures in hammer, you also copy the vtf/vmt for each texture to your materialsrc directory.
when you are ready to release the map, use PackBSP to automatically embed all your texturs/models/sounds/etc into the bsp. (these can later be viewed/extracted if necessary using GCFScape.

Captain Terror
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Re: Custom textures/materials for Source 2009
Posted by Wild Card on Sat Mar 17th at 5:35am 2012
Could you be more specific? I've tried the following directories with no luck:
C:\Program Files (x86)\Steam\steamapps\<steamID>\half-life 2\hl2\materials\
C:\Program Files (x86)\Steam\steamapps\<steamID>\half-life 2\hl2\materials\SDK\
C:\Program Files (x86)\Steam\steamapps\<steamID>\sourcesdk_content\hl2\materialsrc\
C:\Program Files (x86)\Steam\steamapps\<steamID>\sourcesdk_content\hl2\materialsrc\SDK\
[edit]Apparently the pit doesnt like '\' characters

Wild Card
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Re: Custom textures/materials for Source 2009
Posted by Captain Terror on Sat Mar 17th at 6:42am 2012
should be the third one down. Whenv i make a texture i copy to:
- sourcesdk_content - whatevergame - materialsrc
- whatevergame - materials
Be sure the the directory you specify in the vmt is the same as the physical location you are placeing your vtf and vmt files.

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Re: Custom textures/materials for Source 2009
Posted by Wild Card on Sat Mar 17th at 8:47am 2012
Hmm maybe that's part of the issue; I don't have a vmt file. The VTFEdit utility only created a vtf file..

Wild Card
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