Bizarre vertex problem
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Re: Bizarre vertex problem
Posted by Cassius on Mon Jun 25th at 6:45am 2012


After about ten years of using Hammer, I've come up against a problem I've never even heard of until today. I create brushes, save the map, close and reopen it -- and find that every single vertex of every single brush has become slightly misaligned by the tiniest fraction of a unit.

I can't think of what could possibly be going wrong. I know that something similar can happen when you save and reopen a map containing an invalid solid structure, but Hammer assures me the map contains none. And anyway, that doesn't seem possible because I'm not doing anything fancy with the brushes -- I'm making no use of the rotate or carve tool, or anything dodgy like that. I've been doing some vertex merging and manipulation, but it's nothing fancy at all. Even when I go as far as to remake by hand every single one of the (hundreds of!) brushes that get screwed up, and after a painstaking search can't find any sign of the problem -- after I save and reopen the map, I find everything out of order again.

Has anyone seen something like this?




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Re: Bizarre vertex problem
Posted by Cassius on Mon Jun 25th at 4:12pm 2012


Never mind -- I've found a very strange solution for my very strange problem. I'm now making my brushes in Hammer 3.5, which does not have this problem -- and I'll keep them saved in RMF form until Valve releases some kind of patch for Hammer to fix this!



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Re: Bizarre vertex problem
Posted by Captain Terror on Mon Jun 25th at 8:54pm 2012


yeah, it can be a very infuriating problem, but it only seems to happen to me when i'm scaling or vming really complex stuff, or really big brushes, so in the end it doesn't pose an issue for me most of the time. PLUS, many times when you compile the messed up brushwork tho, you can't tell in game so it's o.k..

Interesting idea reverting to hammer 3.x to archive your work. hopefully they will fix it soon!





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Re: Bizarre vertex problem
Posted by Orpheus on Tue Jun 26th at 2:21am 2012


There are shapes you cannot make in source that you could with hl1. It was the reason I gave up on my dam map cause the vertex tool kept creating invalids when I attempted to create the shape of the dam. You know how a dam is bowed inward? Well hl2 said NO FREAKIN WAY!



The best things in life, aren't things.



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Re: Bizarre vertex problem
Posted by Crono on Tue Jun 26th at 10:11am 2012


That's because you're suppose to use displacements >_>


Blame it on Microsoft, God does.



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Re: Bizarre vertex problem
Posted by Orpheus on Wed Jun 27th at 12:08am 2012


Quoting Crono
That's because you're suppose to use displacements >_>

Yes in retrospect thats true enough but at that time hl2 was still new to me and I worked so hard at learming what skills I had that it was only natural for me to attempt those methods first. If I had it to do over again I prolly would have invested more time than I did before I gave up. *shrugs*




The best things in life, aren't things.



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Re: Bizarre vertex problem
Posted by Captain Terror on Thu Jun 28th at 5:14am 2012


imo, source is much more tolerant in the types of shapes you can create, i.e., there are many prefabs i build(see my 747 or koth axiom maps) that goldsrc would never tolerate.

The vertex thing is just a glitch with source knocking crazy stuff off the grid sometimes, it has nothing to do with invalid solids smiley

Don't give up on mapping Orph, it's the ambrosia of life! +)





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