Cylinder Problem - Black Texture
Post Reply
Quote
Re: Cylinder Problem - Black Texture
Posted by Niborius on Sat Aug 4th at 7:42am 2012


In my HL2EP2 map, I am trying to make a sewer using a half of a cylinder (screenshot below) but it is giving me these black textures on some of the surfaces. In this screenshot I pointed a flashlight at each of those textures (for the one's wondering how I kept the light of the flashlight there, just type "create_flashlight" in the console)



To avoid confusion, The wall in front of me doesn't have the bug, that is just some bad light placement of mine.






Quote
Re: Cylinder Problem - Black Texture
Posted by Niborius on Sat Aug 4th at 7:13pm 2012


Quoting Niborius
In my HL2EP2 map, I am trying to make a sewer using a half of a cylinder (screenshot below) but it is giving me these black textures on some of the surfaces. In this screenshot I pointed a flashlight at each of those textures (for the one's wondering how I kept the light of the flashlight there, just type "create_flashlight" in the console)



To avoid confusion, The wall in front of me doesn't have the bug, that is just some bad light placement of mine.


Edit:
Making the cylinders a func_detail fixed the issue.


Edit 2: ^ that was an edit fail.







Post Reply