Source to the Max .... or Max to the Source!
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Re: Source to the Max .... or Max to the Source!
Posted by lightcube on Wed Dec 26th at 2:21pm 2012


It's been a really long time since I disgraced the Snakpit... but today I found my way back. And I felt I should share with you all something I've been working on for a couple years now: Wall Worm.

I'm not sure how strong this community is in the realm of creating custom props, textures, skies, etc. But for those of you who do such activities, and use 3ds Max, Wall Worm is your new best friend (or old friend if you already know him :P ) You can even use it to export entire levels from Max.

Anyway, give it a spin! Or not. In either event, have fun mapping.



Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com



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Re: Source to the Max .... or Max to the Source!
Posted by lightcube on Thu Apr 11th at 2:58am 2013


Some newer videos:







Enjoy.



Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com



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Re: Source to the Max .... or Max to the Source!
Posted by lightcube on Wed Jun 4th at 2:28pm 2014


There is a lot more in Wall Worm since I posted the videos above. VMF/MAP importers are now included. Better QC/SMD importers. More convenient UI, etc.

Also, for anyone interested, there is now a new E-Book I'm working on called Hammered to the Max: A Hammer User's Guide to 3ds Max.

Here are a couple new videos on various random aspects of Wall Worm:









Enjoy!



Shawn Olson
Developer of Wall Worm
http://dev.wallworm.com




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