Posted by Forceflow on Sun Nov 7th at 12:47pm 2004
(the real question is: which parts look like they should look and wich ones screw up ?)
Still have an old HLDM project deep inside dark map structures of my old HD, and I wonder about finishing it for HL2.
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Posted by Orpheus on Sun Nov 7th at 1:02pm 2004
with this official hammer , no.
with the *taboo* hammer, yes..
reno sent me a s**tload of his rocks and his map contest entry from 2 contests ago.. all loaded fine into the new hammer..
they must be in .map format though.. but i must say, i loaded some others i had on my hard drive.. just a random sample, you know.. ones people sent me to find the bugs and whatnot.. many failed.. i can only assume that the map must be error free to be successfull. *shrugs*
export your project to .map and load it, you will know in a few seconds if its a success ![]()
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Posted by ReNo on Sun Nov 7th at 3:23pm 2004
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Posted by Orpheus on Sun Nov 7th at 3:28pm 2004
| ? quoting ReNo |
| I loaded in my flatshaded map, but I lost a couple of solids due to it being a .map file and having a bit of dodgy rockwork. Obviously the textures were also gone but thats was always going to happen. |
not, necessarily, there is an option in the *taboo* editor to load/use .wad files..
i can only assume that there will be some sort of a wadinclude option to utilize the older texture format..
your flatshader map, should be fine in HL2..
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Posted by ReNo on Sun Nov 7th at 4:12pm 2004
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Posted by Orpheus on Sun Nov 7th at 4:17pm 2004
*shrugs*
but, who would want to make an HL1 map, in an HL2 editor?
sounds odd to me..
perhaps, you retain the images you made the wad from??
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Posted by ReNo on Sun Nov 7th at 5:02pm 2004
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Posted by Orpheus on Sun Nov 7th at 5:07pm 2004
| ? quoting ReNo |
| I guess the editor still has features that would be useful for HL1 mapping - heirarchical visgroups for example. |
yeah, i was thinking it would be like our bodies, we retain parts evolution says we no longer need to function.. perhaps they left it in, because it would be more work to remove it than its worth .. 
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Posted by omegaslayer on Mon Nov 8th at 4:45am 2004
In the original hammer export it to a .map, and the load the .map into the new hammer editor.
This method has worked, as ive tried the rmfs, and that doesnt work, or the old copy and paste technique that we are familiar with
. Ive tried it and it seems to hold up, no corrupt brushes, but the new hammer wint recognise the textures, so ypur map's textures will be white.
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Posted by Leperous on Mon Nov 8th at 10:10am 2004
You can open RMFs, but only if they're just the .MAP saved as an RMF (i.e. without all the extra editor information!)
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Posted by ReNo on Mon Nov 8th at 10:24am 2004
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Posted by KungFuDiscoMonkey on Sun Nov 21st at 3:45am 2004
Edit: Very odd, I got it to work but I had to load the map in Worldcraft and then export to map before loading it up in Hammer 4
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Posted by Forceflow on Sun Nov 21st at 10:18am 2004
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Posted by Devious on Sun Nov 21st at 6:22pm 2004
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Posted by Fakedawg on Sun Nov 21st at 6:22pm 2004
http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=43126
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