Importing HL1 maps
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Re: Importing HL1 maps
Posted by Forceflow on Sun Nov 7th at 12:47pm 2004


I wonder if anyone already tried to import an old HL1 map into the new hammer ?

(the real question is: which parts look like they should look and wich ones screw up ?)

Still have an old HLDM project deep inside dark map structures of my old HD, and I wonder about finishing it for HL2.
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Re: Importing HL1 maps
Posted by Orpheus on Sun Nov 7th at 1:02pm 2004


with this official hammer , no.

with the *taboo* hammer, yes..

reno sent me a s**tload of his rocks and his map contest entry from 2 contests ago.. all loaded fine into the new hammer..

they must be in .map format though.. but i must say, i loaded some others i had on my hard drive.. just a random sample, you know.. ones people sent me to find the bugs and whatnot.. many failed.. i can only assume that the map must be error free to be successfull. *shrugs*

export your project to .map and load it, you will know in a few seconds if its a success

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Re: Importing HL1 maps
Posted by ReNo on Sun Nov 7th at 3:23pm 2004


I loaded in my flatshaded map, but I lost a couple of solids due to it being a .map file and having a bit of dodgy rockwork. Obviously the textures were also gone but thats was always going to happen.
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Re: Importing HL1 maps
Posted by Orpheus on Sun Nov 7th at 3:28pm 2004


? quoting ReNo
I loaded in my flatshaded map, but I lost a couple of solids due to it being a .map file and having a bit of dodgy rockwork. Obviously the textures were also gone but thats was always going to happen.

not, necessarily, there is an option in the *taboo* editor to load/use .wad files..

i can only assume that there will be some sort of a wadinclude option to utilize the older texture format..

your flatshader map, should be fine in HL2..

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Re: Importing HL1 maps
Posted by ReNo on Sun Nov 7th at 4:12pm 2004


There is an option to convert WAD files into VMT's but unforunately I've heard it doesn't work at the moment, and while you can load WADs into the new hammer I think its only for the purpose of making HL1 maps in it, I doubt you can actually use them in HL2 maps.
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Re: Importing HL1 maps
Posted by Orpheus on Sun Nov 7th at 4:17pm 2004


*shrugs*

but, who would want to make an HL1 map, in an HL2 editor?

sounds odd to me..

perhaps, you retain the images you made the wad from??

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Re: Importing HL1 maps
Posted by ReNo on Sun Nov 7th at 5:02pm 2004


I guess the editor still has features that would be useful for HL1 mapping - heirarchical visgroups for example.
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Re: Importing HL1 maps
Posted by Orpheus on Sun Nov 7th at 5:07pm 2004


? quoting ReNo
I guess the editor still has features that would be useful for HL1 mapping - heirarchical visgroups for example.

yeah, i was thinking it would be like our bodies, we retain parts evolution says we no longer need to function.. perhaps they left it in, because it would be more work to remove it than its worth ..

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Re: Importing HL1 maps
Posted by omegaslayer on Mon Nov 8th at 4:45am 2004


In the original hammer export it to a .map, and the load the .map into the new hammer editor.

This method has worked, as ive tried the rmfs, and that doesnt work, or the old copy and paste technique that we are familiar with. Ive tried it and it seems to hold up, no corrupt brushes, but the new hammer wint recognise the textures, so ypur map's textures will be white.

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Re: Importing HL1 maps
Posted by Leperous on Mon Nov 8th at 10:10am 2004


You can open RMFs, but only if they're just the .MAP saved as an RMF (i.e. without all the extra editor information!)





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Re: Importing HL1 maps
Posted by ReNo on Mon Nov 8th at 10:24am 2004


Another related piece of info - the "convert WAD to VMT" option in hammer does NOT do as the title suggests. It is not a tool for turning your WAD files into VMT files ready for use in source, it is actually just a tool used for matching missing textures from a HL1 map up with respective materials. So if you had used lots of textures in a HL1 map, then converted the textures manually to VMT's and loaded the map as an HL2 level in hammer, you could use that tool to automatically retexture your map.
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Re: Importing HL1 maps
Posted by KungFuDiscoMonkey on Sun Nov 21st at 3:45am 2004


I've been trying to load my ns map into the Hl2 hammer to play around with it some but have been having difficulty. I export it to map and when I try to load it up, it acts like there are no brushes contained in the map. When I load the .map file in Hammer 3.4/3.5 it also acts like there are no brushes in the map yet I've never had trouble compiling it. I'm a bit stumped on this one, wondering if anyone else has any suggestions.

Edit: Very odd, I got it to work but I had to load the map in Worldcraft and then export to map before loading it up in Hammer 4




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Re: Importing HL1 maps
Posted by Forceflow on Sun Nov 21st at 10:18am 2004


Yeh, that's how I manage to do it too ...
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Re: Importing HL1 maps
Posted by Devious on Sun Nov 21st at 6:22pm 2004


I have managed to load up a hl1 map in the new hammer. The problem now is getting the textures to work. I can use them as my old wad file but I wanted them as the new vmf & vmt files. I have converted them succesfully and I see them in the browse textures , but when I apply them it makes the brush turn into wireframe transparent brush ?



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Re: Importing HL1 maps
Posted by Fakedawg on Sun Nov 21st at 6:22pm 2004


If anyone should be interested, here is a link to a HL1 to HL2 map converter:

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=43126
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