can't compile, can't figure out the solution
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Re: can't compile, can't figure out the solution
Posted by Yak_Fighter on Tue Nov 9th at 1:12am 2004


I'm in need of some help. I can't this get s**t to compile, and it's killing my mapping drive. Anyways, I know I've set Hammer up wrong, but I can't figure out what it is and I can't find any place that has a tutorial or something.


** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comsourcesdk"


** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comsourcesdkcstrike_sample_contentmapstest1.vmf" "C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1.vmf"


** Executing...
** Command: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comsourcesdkbinvbsp.exe"
** Parameters: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1"

Valve Software - vbsp.exe (Nov 4 2004)
2 threads
Unable to find gameinfo.txt relative to 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.


** Executing...
** Command: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comsourcesdkbinvvis.exe"
** Parameters: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1"

Valve Software - vvis.exe (Nov 4 2004)
Unable to find gameinfo.txt relative to 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.


** Executing...
** Command: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comsourcesdkbinvrad.exe"
** Parameters: "C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1"

Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
Unable to find gameinfo.txt relative to 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1'. Solutions:

1. Set environment variable 'VPROJECT' to the path where gameinfo.txt is.
2. Place 'C:Program FilesValveSteamSteamAppsyakfighter@aol.comcounter-strike sourcecstrikemapstest1' below the path where gameinfo.txt is.
3. Add -game <path> on the command line where <path> is the directory that gameinfo.txt is in.





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Re: can't compile, can't figure out the solution
Posted by RabidMonkey777 on Tue Nov 9th at 1:49am 2004


You need to get that gameinfo.txt file from teh SDK cstrike_sample_content folder, and plop it in counter-strike sourcecstrike.



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Re: can't compile, can't figure out the solution
Posted by Yak_Fighter on Tue Nov 9th at 2:16am 2004


you're a good man rabidmonkey777



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Re: can't compile, can't figure out the solution
Posted by SWATSiLeNt on Thu Nov 11th at 11:33pm 2004


Yea.....hopefuly they fix this soon id like to be able to put it elsewere automaticly l after i compile i would like to be able to play it to make faster test runs. but ohh well every thing has its problems.



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Re: can't compile, can't figure out the solution
Posted by JFry on Fri Nov 12th at 12:22am 2004


Under the build programs tab where it says "place compiled maps here" I put counter-strike sourcecstrikemaps and it seems to work fine. I start cs:s and it is at the top of the list.





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Re: can't compile, can't figure out the solution
Posted by ReNo on Fri Nov 12th at 12:33am 2004


If you use the expert compile mode, you can easily make it copy the BSP into your correct folder. After all the normal calls to the compile tools, just make a "copy file" command and enter "$path$file.bsp $bspdir$file.bsp" as the parameters. If you have hammer set up correctly in options this will copy compiled BSP of the current map into your cstrike/maps folder. You could then add a "game program" command and enter "-dev +map $file" in the paramaters to get CS:S to load with your map.
[addsig]




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Re: can't compile, can't figure out the solution
Posted by SWATSiLeNt on Fri Nov 12th at 2:16am 2004


Thanks this helped me too.



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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 9:00am 2004


How do you make your map in to a <*>.bsp mine always is a .vstd or .vds something or other i can't get it to compile either i suck at computers so please help im lost. take pitty on me:(



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Re: can't compile, can't figure out the solution
Posted by Fakedawg on Sun Nov 28th at 11:35am 2004


You could allways give nems batch compiler a go if you have trouble with compiling from within Hammer - Compiling in Hammer allways did suck anywho ...

You will find instructions on how to set up the compiler at the site:

http://countermap.counter-strike.net/Nemesis/index.php?p=1
[addsig]




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Re: can't compile, can't figure out the solution
Posted by Orpheus on Sun Nov 28th at 11:51am 2004


*whispers*

this question was asked/answered multiple times.

/runs

[addsig]




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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 6:21pm 2004


I've done /run, but the problem is when every one is talking about runing or compileing a map they always say <*>.bsp, my maps turn out <*>.vmf and says it can't run, also i can't find where to put your map in the css files, please help



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Re: can't compile, can't figure out the solution
Posted by ReNo on Sun Nov 28th at 6:26pm 2004


Compiling turns .vmf files into .bsp files, which are the files that levels for HL and HL2 engine games are stored in. A .bsp file will only be created when you compile a map successfully - if you try to use the "run" command in hammer and it DOESN'T create a .bsp then your map has some errors or you haven't set hammer up correctly. Look for a file named <yourmapname>.log in the folder you save your map, open it in notepad, and post its contents in here. That should enable us to help you out further.
[addsig]




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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 6:41pm 2004


its prety long text file am i aloud to post it here?



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Re: can't compile, can't figure out the solution
Posted by ReNo on Sun Nov 28th at 6:41pm 2004


Yeah, the .log files are what we use to figure out what is going wrong during the compile process, so don't worry about the length.
[addsig]




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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 6:43pm 2004



materialPath: c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmaterials
Loading c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmapsHoneycomb.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . Brush 5614: WARNING, microbrush
. . 5 . . Brush 4847: WARNING, microbrush
. 6 . . . 7 . . . Brush 5586: WARNING, microbrush
8 . . . Brush 5194: WARNING, microbrush
9 . . . 10 **** leaked ****
Entity prop_physics (644.00 -85.00 9.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-115.5, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-597.5, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-30.0, 0.0, 4.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0, 0.0, -8.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-542.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-56.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-26.0, 0.0, 96.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-115.5, 0.0, 188.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Can't load skybox file sky_wasteland02 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (0) (125092 bytes)
Building Physics collision data...
done (0) (125092 bytes)
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . Error! To use model "models/Characters/hostage_03.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/Characters/hostage_03.mdl"!
Error! To use model "models/Characters/hostage_04.mdl"
with detail_prop, it must be compiled with $staticprop!
Error loading studio model "models/Characters/hostage_04.mdl"!
Error! detail_prop using model "models/gibs/HGIBS.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/gibs/HGIBS.mdl"!
10
Writing c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmapsHoneycomb.bsp
5 seconds elapsed


1 threads
reading c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmapsHoneycomb.bsp
reading c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmapsHoneycomb.prt
LoadPortals: couldn't read c:program filesvalvesteamsteamappsrobeysourcesdkcstrike_sample_contentmapsHoneycomb.prt





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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 6:44pm 2004


thank you for being patiant with my noob ass



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Re: can't compile, can't figure out the solution
Posted by ReNo on Sun Nov 28th at 7:07pm 2004


Is that ALL of it? Looks to be missing the calls to the tools, so it may be missing more.

Regardless, that shows us that the map has lots of errors, particularly with these "microbrushes" you have. I've never had one but I assume these are brushes too small to be use and so are discarded by the compile tools. Are you using the carve tool a lot in your map? If you are, I really suggest you stop, as unless you use it for only the most basic of carves it will quickly ruin your map.

I suggest you set your sights low for the time being. The name of your map, honeycomb, tells me you are probably trying to make something too complex for your experience level. Read up on tutorials for beginners, Half-Life 1 tutorials are still quite relevant, and try to keep your brushwork clean and simple. Unfortunately we don't have any "getting started" tutorials here at the snarkpit, but if you search for half-life tutorials on google it will turn up plenty.
[addsig]




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Re: can't compile, can't figure out the solution
Posted by rOBEY on Sun Nov 28th at 7:12pm 2004


thank you, i have already started on an easier map until i finsh the tuts on valve.com thanks:)



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Re: can't compile, can't figure out the solution
Posted by ReNo on Sun Nov 28th at 7:13pm 2004


? quote:
www.valve.com
The totally FREE web site for information on industrial / commercial flow control devices and related products / services.


I wouldn't follow any tutorials from there
[addsig]




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Re: can't compile, can't figure out the solution
Posted by rOBEY on Mon Nov 29th at 1:26am 2004


thats prety funny,i went to what ever their hammer site is.




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