I'm creating a little map in the stead of refrigarena. My problem is that none of my phys_props stay upright. In the editor they look fine but when I compile and test they have all tipped over and are in random places. Any thoughts?
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Re: phys_props
Posted by Leperous on Fri Nov 12th at 11:14am 2004

Leperous
member
3382 posts
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Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by Leperous on Fri Nov 12th at 11:14am 2004
If you use the wrong entity type on some models, they will sometimes "fly" off somewhere and knock over other props (especially when you're trying to make things hanging on walls). I would change the type of phys_ entity you're using; prop_physics are usually ok but phys_dynamics and phys_static are also required to stop this. Play around a bit, place copies of your entities (all these different types) in different parts of your map and see if they fall over. They also tend to fall over if you sit them on top of other models...
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
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