Re: Starting off
Posted by Leperous on Fri Nov 12th at 11:09am 2004
info_player_start as well?

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Re: Starting off
Posted by OtZman on Fri Nov 12th at 2:48pm 2004
heh, isn't it fun, everyone's asking all these really basic questions ^_^
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Re: Starting off
Posted by ReNo on Fri Nov 12th at 3:28pm 2004
You shouldn't NEED a player start for a CS:S map, but its probably
worth putting one in. As for it saying you had no T and CT spawns, are
you definate it was running the right map / right version of the map?
It may well be the case that you didn't have these entities one version
in the past and its still the version in your cstrike/maps folder,
either because you haven't copied a newer version across or because a
newer version didn't compile correctly.
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Re: Starting off
Posted by OtZman on Fri Nov 12th at 3:42pm 2004
Actually, I've had this problem too. I just made a box with a
info_player_terrorist in it. When testing the map I couldn't join the
terrorists.
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Re: Starting off
Posted by Forceflow on Fri Nov 12th at 6:54pm 2004
Isn't really clear to me now ... what do you need ?
- Boxed Room
- Light
- and which entities ? (both T and CT spawn, or just an info_player_start ?)
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Re: Starting off
Posted by omegaslayer on Fri Nov 12th at 9:24pm 2004
Devniall is correct make sure you place the ct/t spawns up high enough (apox 32 units for me at least). If your still having problems, are you running bsp?
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Re: Starting off
Posted by Nanodeath on Fri Nov 12th at 9:37pm 2004
Um...that's for the original counter-strike, not CS: S.
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Re: Starting off
Posted by coldbladed on Sat Nov 13th at 12:11am 2004
I've gotten away with as little as a brush to act as a floor and a CT or T spawn point. No more necessary, though much more recommended.
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Re: Starting off
Posted by brett5010 on Thu Jan 6th at 2:05am 2005
How do I make a buy zone and hostage rescue zone?
My hostages dont follow the CT's either, they say they will, but they just stand there like idiots.
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Re: Starting off
Posted by Strangelove on Fri Jan 7th at 9:12pm 2005
Brett - the buyzones, hostage rescue and bomb zones are all brush-based. You need to create a brush in Hammer and then click on "tie to entity" and choose the appropriate entity from the list, which will be under func_xxxxx.
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