Starting off
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Re: Starting off
Posted by $loth on Fri Nov 12th at 8:16am 2004


I'm trying to make a quick test map in which I have placed a light_enviroment,info_player_counterterrorist and info_player_terrorist but when I went into css it told me that there are no CT nor T spawn points Do I need something else!?

Help appreciated.

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Re: Starting off
Posted by Leperous on Fri Nov 12th at 11:09am 2004


info_player_start as well?



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Re: Starting off
Posted by OtZman on Fri Nov 12th at 2:48pm 2004


heh, isn't it fun, everyone's asking all these really basic questions ^_^
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Re: Starting off
Posted by ReNo on Fri Nov 12th at 3:28pm 2004


You shouldn't NEED a player start for a CS:S map, but its probably worth putting one in. As for it saying you had no T and CT spawns, are you definate it was running the right map / right version of the map? It may well be the case that you didn't have these entities one version in the past and its still the version in your cstrike/maps folder, either because you haven't copied a newer version across or because a newer version didn't compile correctly.
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Re: Starting off
Posted by OtZman on Fri Nov 12th at 3:42pm 2004


Actually, I've had this problem too. I just made a box with a info_player_terrorist in it. When testing the map I couldn't join the terrorists.
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Re: Starting off
Posted by Tracer Bullet on Fri Nov 12th at 5:48pm 2004


That's weird, because I've done the same thing, Otz, and it has worked just fine [addsig]



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Re: Starting off
Posted by Forceflow on Fri Nov 12th at 6:54pm 2004


Isn't really clear to me now ... what do you need ?

- Boxed Room
- Light
- and which entities ? (both T and CT spawn, or just an info_player_start ?)
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Re: Starting off
Posted by devniall on Fri Nov 12th at 7:26pm 2004


? quote:
Isn't really clear to me now ... what do you need ?

- Boxed Room
- Light
- and which entities ? (both T and CT spawn, or just an info_player_start ?)


T and CT spawn, you don't need an info_player_start. Make sure the spawn entities aren't falling inside a brush, as this will make them invalid.

Look at the console when your map loads; if there are major problems (like no spawn entities) it will usually give you some sort of clue.

Also, you don't *need* a light source; if there isn't any your map should load fully lit (at least mine do).




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Re: Starting off
Posted by Forceflow on Fri Nov 12th at 7:55pm 2004


But it's quite fullbright then, isn't it ? I hate that. (even in boxes.)
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Re: Starting off
Posted by omegaslayer on Fri Nov 12th at 9:24pm 2004


Devniall is correct make sure you place the ct/t spawns up high enough (apox 32 units for me at least). If your still having problems, are you running bsp? [addsig]



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Re: Starting off
Posted by Andrei on Fri Nov 12th at 9:32pm 2004


Terrorist's starting point is info_player_deathmatch and CT's starting point is info_player_start.

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Re: Starting off
Posted by Nanodeath on Fri Nov 12th at 9:37pm 2004


Um...that's for the original counter-strike, not CS: S.



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Re: Starting off
Posted by OtZman on Fri Nov 12th at 10:09pm 2004


? quoting omegaslayer
Devniall is correct make sure you place the ct/t spawns up high enough (apox 32 units for me at least). If your still having problems, are you running bsp?

Wonder why they didn't give those entities a better form, like in ol' CS. That would've been easier.
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Re: Starting off
Posted by Tracer Bullet on Fri Nov 12th at 11:23pm 2004


It works for me with just:

-Terrorist spawn

-Buyzone

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Re: Starting off
Posted by coldbladed on Sat Nov 13th at 12:11am 2004


I've gotten away with as little as a brush to act as a floor and a CT or T spawn point. No more necessary, though much more recommended.




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Re: Starting off
Posted by $loth on Sat Nov 13th at 6:18pm 2004


Thanks guys, just got back and will check out later tonight.

? quote:
though much more recommended.

I like that

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Re: Starting off
Posted by brett5010 on Thu Jan 6th at 2:05am 2005


How do I make a buy zone and hostage rescue zone?

My hostages dont follow the CT's either, they say they will, but they just stand there like idiots.




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Re: Starting off
Posted by Strangelove on Fri Jan 7th at 9:12pm 2005


Brett - the buyzones, hostage rescue and bomb zones are all brush-based. You need to create a brush in Hammer and then click on "tie to entity" and choose the appropriate entity from the list, which will be under func_xxxxx.



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Re: Starting off
Posted by Dark|Killer on Sat Jan 8th at 7:47am 2005


One Fast question guys, do you need to put a info_player_start in hl2:DM??? Or should i put info_player_deathmatch??

thats all, thanks

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