Physics obeying breakable wood
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Re: Physics obeying breakable wood
Posted by omegaslayer on Fri Nov 12th at 10:39pm 2004


If anyone out there has played de_chateau then what I want is the planks that you walk on up top and can shoot and break appart.

To those who have no clue what im talking about what I want are planks of wood that when shot will break appart, and then fall down. Specifically what I want is the player to be able to shoot out the support beams from under a level, and have that level obey the laws of physics, much like the inside of a classic Barn.

Ive tried func_physbox, but when you run into it it moves and that isnt what I want, plus when you walk on it it makes my game slow down. Ive tried ticking the no motion in the flags, but then they dont fall when the support is shot from underneth it. Ive tried func_breakable, but that doesnt obey the laws of physics (falling down). I have also tried func_breakable_stuff, but I dont want the boards to be paper thin. Ill try anything eg like glass.

[addsig]




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Re: Physics obeying breakable wood
Posted by Tracer Bullet on Fri Nov 12th at 11:26pm 2004


I expect you'll need to use some slight of hand. Try using a func_wall_toggle (if it still exists) to make a floor over top of the physics objects. Then, trigger the walls to disappear when the supports are shot out. [addsig]



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Re: Physics obeying breakable wood
Posted by omegaslayer on Fri Nov 12th at 11:38pm 2004


Hmmm not what I had in mind.... I guess what im asking is there another physics obeying entity out there?

[addsig]



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Re: Physics obeying breakable wood
Posted by coldbladed on Sat Nov 13th at 12:19am 2004


have you tried func_breakable or func_breakable_surf?
I'd think func_breakable_surf is the one you're looking for.




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Re: Physics obeying breakable wood
Posted by tajgenie on Sat Nov 13th at 12:27am 2004


? quote:
have you tried func_breakable or func_breakable_surf?
I'd think func_breakable_surf is the one you're looking for.


I tried func_breakable_surf on wood. I didn't do extensive testing, but I found the following:

1. it only lets you apply visible texture to one face
2. this means you can only see it from one side
3. when you shoot it, it breaks of in perfect sqaures, even more ugly than the glass in cs_office. Same entity btw.
4. the outer rim of "squares" would not dissapear, even after being shot at and ran through.

I'm sure i configured something wrong, but i couldn't get it to work really well.

If anyone (everyone should have) has seen the first really long E3 video for HL2, they might remember the parts when gordon shoots some wooden planks, and the wood breaks like wood shoot, splintering awesoemly and displaying physics properties like holding stuff up (not breaking into gibs and dissapearing either).
this would be much cooler, and probably what you are looking for. Sorry, dont know what it is.
[addsig]




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Re: Physics obeying breakable wood
Posted by Leperous on Sat Nov 13th at 1:02am 2004


It's just a prop_physics entity, using one of the props_debris/wood* models.

A lot of funky things in HL2- e.g. breakable computers in cs_office- are models using one of the prop_ entities.





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Re: Physics obeying breakable wood
Posted by Orpheus on Sat Nov 13th at 1:06am 2004


hey genie guy, if you have an answer, in either of the editing forums, post the answer "AS" an answer, so the requestee can mark it "accepted" or "otherwise"

and.. welcome to the pit.

[addsig]




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Re: Physics obeying breakable wood
Posted by tajgenie on Sat Nov 13th at 1:20am 2004


oh.. sorry, didnt notice that

and thanks




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Re: Physics obeying breakable wood
Posted by Orpheus on Sat Nov 13th at 1:24am 2004


? quoting tajgenie
oh.. sorry, didnt notice that

and thanks

click "edit" and reset your response to the other option (this is an answer) and hit "submit"

[addsig]




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Re: Physics obeying breakable wood
Posted by omegaslayer on Sat Nov 13th at 1:52am 2004


? quoting coldbladed
have you tried func_breakable or func_breakable_surf?
I'd think func_breakable_surf is the one you're looking for.

Did you read my first post?

? originally by omegaslayer

I have also tried func_breakable_stuff, but I dont want the boards to be paper thin.

Its a wonder anything gets done around here.

? posted by tajgenie
If anyone (everyone should have) has seen the first really long E3 video for HL2, they might remember the parts when gordon shoots some wooden planks, and the wood breaks like wood shoot, splintering awesoemly and displaying physics properties like holding stuff up (not breaking into gibs and dissapearing either).
this would be much cooler, and probably what you are looking for.

That is the effect I would like, but lep's way worked. Ill just have to find a way to make the model work for what I want, plus a lot of other stuff.

[addsig]




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Re: Physics obeying breakable wood
Posted by tajgenie on Sat Nov 13th at 7:25am 2004


? quote:

click "edit" and reset your response to the other option (this is an answer) and hit "submit"



Can anyone say n00bified? I'm sorry... I've failed you all...
I can't find a reset thing and theres nowhere where I can set a post, even this one, to answer.
Maybe this is a firefox problem? I've already been forced to register via IE... UGH... microsoft...
[addsig]




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Re: Physics obeying breakable wood
Posted by Orpheus on Sat Nov 13th at 10:39am 2004


? quoting tajgenie

? quote:

click "edit" and reset your response to the other option (this is an answer) and hit "submit"



Can anyone say n00bified? I'm sorry... I've failed you all...
I can't find a reset thing and theres nowhere where I can set a post, even this one, to answer.
Maybe this is a firefox problem? I've already been forced to register via IE... UGH... microsoft...

no, it was there but, once the answers are accepted, the option is removed..

you took to long, if you had fixed it yesterday, it might have been a correct answer.. i dunno exactly about this time so... *shrugs*

pretend you are going to answer an editing question, and follow my advice all save "submit"

there is a dropdown box in all UNANSWERED questions.

[addsig]




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Re: Physics obeying breakable wood
Posted by Andrei on Sat Nov 13th at 11:37am 2004


I did something like this a while back (for HL1, of course) using trigger_relays and a func_tracktrain. [addsig]



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Re: Physics obeying breakable wood
Posted by coldbladed on Sat Nov 13th at 9:06pm 2004


My bad, when you said func_breakable_stuff I assumed that was a real entity. Not that stuff meant those two things. oops




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Re: Physics obeying breakable wood
Posted by Andrei on Sat Nov 13th at 9:21pm 2004


BTW, how can one get CS:S? Is it possible only via steam or will the future release of HL2 include CS:S aswell? [addsig]



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Re: Physics obeying breakable wood
Posted by omegaslayer on Mon Nov 15th at 12:42am 2004


assuming you dont know already it will come with HL2 single player as you said, but if you had the ATI cuponm like I did you can get CSS for free, but without HL2 single player. [addsig]




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