
(the bottom of the brush looks very green, and so are the sides)
[addsig]


| ? quoting Forceflow |
| (the bottom of the brush looks very green, and so are the sides) |
Maybe it's the material?
[addsig]

| ? quoting Forceflow |
| (that's not on the screenshot) |
if its relevant, perhaps it should be??
damn, i wish i had the real editor.. this waiting is getting thin 





A problem with displacement surfaces is that the face of the brush you muck around with will be quite unlikely to meet the edges of the other faces. For this reason, source doesn't seem to render them*, as likely you would have a big gap between the displaced surface and the other faces anyway, which is a result few would want. Because of this, I suggest you cover all other faces of the brush you are using a displacement surface on in the "nodraw" texture, which should hopefully get rid of your dodgy rendering issue too. No idea why its going green currently, but I assume it must just be the material you are using.
* The exception to this is that all faces that are displacement surfaces on the brush WILL be rendered, meaning you can get some rather funky terrain using minimum brushes. More on this in displacement surfaces 3 ![]()

).

