phys_spring
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Re: phys_spring
Posted by coldbladed on Sat Nov 13th at 9:05pm 2004


I know there is already another topic on this entity but its been answered so I thought I'd post this slightly diff question in a different thread.

What exactly is the phys_spring for? I'm having a hard time guessing and I don't know where I'd start trying to figure it out




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Re: phys_spring
Posted by JFry on Sat Nov 13th at 10:44pm 2004


I'd have to assume it would be to simulate a spring. Kinda like the xen jump-pads from the original half-life, only more realistic.



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Re: phys_spring
Posted by Leperous on Sun Nov 14th at 11:21am 2004


If you want to know what an entity does, click the "help" button next to it in the entity properties window.

Basically, it will link together two physics objects via an "invisible" spring. You can probably use a rope entity to make it look like there's a real spring there...

"A physically simulated spring.'Length' is what's known as the 'natural spring length'. This is how long the spring would be if it was at rest (nothing hanging on it or attached). When you attach something to the spring, it will stretch longer than its 'natural length'. The amount of stretch is determined by the 'Sprint Constant'. The larger the spring constant the less stretch the spring."






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