I'm just testing out some of the map making bits to orient myself and I
want to make a simple yet effective test map so I can see how the
entities interact with the map and users. I make a box, hollow it out,
put an info_terrorist start, a box just beneath the entity and then tie
that box, usint ctrl-t to func_buyzone and compile.
When I load up the map, the box is gone and there is no buyzone. what did I do wrong there?
I've done a little searching and experimenting, but nothing so far. Did I just miss using the proper entity?
-- The GrandMaster
1
Re: buyzone disappears
Posted by GrandMasterLee on Sun Nov 14th at 9:46am 2004
Posted by GrandMasterLee on Sun Nov 14th at 9:46am 2004
Re: buyzone disappears
Posted by Leperous on Sun Nov 14th at 11:16am 2004

Leperous
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Posted by Leperous on Sun Nov 14th at 11:16am 2004
What texture did you use to make the box and the func_buyzone?
Leperous
member
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Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Re: buyzone disappears
Posted by GrandMasterLee on Sun Nov 14th at 5:35pm 2004
Posted by GrandMasterLee on Sun Nov 14th at 5:35pm 2004
I'm just using a rock floor texture. I just picked the first thing I saw for this.
Is it right though to tie the buyzone to a brush?
-- The GrandMaster
Is it right though to tie the buyzone to a brush?
-- The GrandMaster
Re: buyzone disappears
Posted by CuC on Sun Nov 14th at 5:39pm 2004
Posted by CuC on Sun Nov 14th at 5:39pm 2004
To insert a buy zone, just do the following:-
Insert your info_player_terrorist / info_player_counterterrorist, create a box that covers the area you wish for the buyzone, this may also go over the info_player entities. Change the new box to have func_buyzone, select which team you want the buyzone to be for by changing it's properties.
Compile !
Re: buyzone disappears
Posted by Dred_furst on Sun Nov 14th at 5:45pm 2004
Posted by Dred_furst on Sun Nov 14th at 5:45pm 2004
make sure its the toolstrigger texture, that may effect it.
just search tools
[addsig]
just search tools
[addsig]
Re: buyzone disappears
Posted by CuC on Sun Nov 14th at 5:46pm 2004
Posted by CuC on Sun Nov 14th at 5:46pm 2004
it doesn't matter what texture you use as it will disappear from ingame, because you have applied the func_buyzone brush entity to it. I do however recommend using something plain, maybe like nodraw texture, so that you can see what it is straight off in Hammer
Re: buyzone disappears
Posted by GrandMasterLee on Sun Nov 14th at 6:25pm 2004
Posted by GrandMasterLee on Sun Nov 14th at 6:25pm 2004
I tried that first, and I couldn't join T or CT. Though the map was all
hosed and this one is just plain. So I'll try it again with this one.
Is it supposed to be INTEGER or just "Terrorist" /"Counter Terrorist".
the type for Team says (int) but the dropdown has text in it.
Thanks much all. So far I've done that right, just probably need to get the Team selected now.
-- The GrandMaster
Thanks much all. So far I've done that right, just probably need to get the Team selected now.
-- The GrandMaster
Re: buyzone disappears
Posted by CuC on Sun Nov 14th at 6:29pm 2004
Posted by CuC on Sun Nov 14th at 6:29pm 2004
In the Team Number (int) option, select the team that the buyzone refers to.
I can upload a .zip file for you with a demo map inside if that makes it easier for ya
Re: buyzone disappears
Posted by GrandMasterLee on Sun Nov 14th at 10:29pm 2004
Posted by GrandMasterLee on Sun Nov 14th at 10:29pm 2004
All good. I just had something totally hosed in that other map. Not
sure what the deal was but it's all working as it should now. Thanks
much for the support. I'd be happy to write up a description or upload
the testmap I just made. I got skybox and buyzone.
Now for 3DSkybox.
--The GrandMaster
Now for 3DSkybox.
--The GrandMaster
1
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