Defining textures in a second game configuration
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Re: Defining textures in a second game configuration
Posted by glenc on Sun Nov 14th at 5:24pm 2004


So I followed the first time config instructions for Hammer and am able to make CS maps no problem.

However, when I try to create a second game configuration, I get the following message in Hammer when starting a new map:

"No textures are available for use with that game. You must set them up in the Textures tab of the Options dialog box before you can edit maps for this game."

Okay, I assume by Textures tab they mean Materials tab, but when I look there, there's already something in there called "textures.wad" (which doesn't seem to exist anywhere on my HD btw).

Anyway I've tried this with a custom FGD as well as the plain old base.fgd and both give me the same result.

Anyone know of a workaround or is this just a bug in Hammer?




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Re: Defining textures in a second game configuration
Posted by ReNo on Sun Nov 14th at 5:40pm 2004


Is this game config you are setting up for a HL1 engine game or a Source engine game?
[addsig]




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Re: Defining textures in a second game configuration
Posted by Leperous on Sun Nov 14th at 6:26pm 2004


This is a Hammer problem which I hope will be fixed this week.

Create your second game configuration, and exit Hammer. Open the gamecfg.ini file in your sourcesdk/bin directory, and copy & paste the CS:Source settings into where they would go for your new config (you'll see when you open the file).

The textures used are, I think, currently defined in the gameinfo.txt file- one of the Hammer config lines will point to the directory containing this, but I'm not sure which right now (I have moved a lot of files around so I'm not sure how it compares to a fresh install!). However, at this stage you can only use the CS:Source textures, so there isn't actually any point in making a second game configuration yet!





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Re: Defining textures in a second game configuration
Posted by glenc on Sun Nov 14th at 7:51pm 2004


Awesome - that worked!

Need the new FDG for a new mod - defining custom entities

Thanks again,

glen






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