I've got several thoughts on this, but is this perhaps an entity I'm not using?
Func_fence maybe? If so, I can't seem to find it. Any guidance would be helpful.
i.e. I want to shoot through the fecne, but not be able to climb it or walk through it.
--The GrandMaster
1
Re: Fences
Posted by GrandMasterLee on Sun Nov 14th at 11:24pm 2004
Posted by GrandMasterLee on Sun Nov 14th at 11:24pm 2004
Re: Fences
Posted by ReNo on Sun Nov 14th at 11:29pm 2004

ReNo
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Posted by ReNo on Sun Nov 14th at 11:29pm 2004
You would ensure the brush that looks like a fence is not solid by making it a func_illusionary, and then place a clip brush (a normal world brush covered in the "toolsclip" texture) in the same place. The clip brush won't stop bullets but will stop the player walking through it.
(slightly edited by Lep)
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Re: Fences
Posted by CuC on Sun Nov 14th at 11:40pm 2004
Posted by CuC on Sun Nov 14th at 11:40pm 2004
I have also tried this and came up with this solution
Create your brush with the texture you wish to use. Assign it to func_illusionary with Render Mode set to Texture. Create another brush identical size to the first and apply the texture called toolsclip, in the same place as the first and compile.
This should enable you to shoot through but not walk through
Re: Fences
Posted by ReNo on Sun Nov 14th at 11:54pm 2004

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Posted by ReNo on Sun Nov 14th at 11:54pm 2004
Setting render mode to texture shouldn't matter in source, as the
transparencies and render settings are specified by the material as
opposed to the entities now it seems. Otherwise, thats exactly the same
thing as I said 
[addsig]
[addsig]
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Re: Fences
Posted by Spartan on Mon Nov 15th at 12:07am 2004
Posted by Spartan on Mon Nov 15th at 12:07am 2004
Reno first answer was correct. That is the same technique I used in dpb_bootcamp.
Re: Fences
Posted by GrandMasterLee on Mon Nov 15th at 4:27pm 2004
Posted by GrandMasterLee on Mon Nov 15th at 4:27pm 2004
Yes, this did it thanks much!
--The GrandMaster
--The GrandMaster
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