that said, when i made this map the first time, i had it working, and it compiled, quickly. i had problems with fullbright and a 2d skymap, but i eventually fixed those. right now, my map takes 30 MINUTES to compile, and lags slightly when running. I'm not sure why, but would a very large big open space explain it? I have some screenshots of the level at
http://id.yoll.net/mis_screenshot.html
These screens are not exactly what my map looks like now, but the proportions of the buldings are the same, and im getting the same wierd lighting effect that is on the walls as on the light posts. oh wait, theres no picture of the light posts.. i'll post that seperately. I read about why its bad to literally build a sky"box", so i did the capping thing, the cieling is reasonably low..
so i guess im asking why its compiling so slow, and if its due to the sky or the big open space. btw, it compiles slow even after removing all lights except light_env.



one more thing - would fog improve performance on a large level or decrease it?
[addsig]




