Car Model
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Re: Car Model
Posted by G.Ballblue on Tue Nov 23rd at 12:44pm 2004


? quoting omegaslayer
? quoting G.Ballblue
Set the car to a prop_physics_override.

Never worked for me I dont think that ent is working yet. Did you try changing the render distances yet (end fade distance/start fade distance)?

It works for me I have 2 cars I can shoot (and slightly budge) in my map. I can also touch them.

[addsig]




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Re: Car Model
Posted by sapjes on Fri Nov 26th at 12:18am 2004


hi,

first I want to say; great forum!

second; I came across func_breakable_surf and it contains a property; "Damaging it Doesn't Push It" ... is that something you can use ? smiley





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Re: Car Model
Posted by Foxpup on Wed Dec 1st at 9:30am 2004


Uumm... We're talking about a model, func_ entities have nothing to do with it. (I think. I really need to get Source...) [addsig]




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