Re: Water Error (screenshot inc.)
Posted by Nanodeath on Wed Nov 17th at 9:00pm 2004
So you've played CS: S enough to know it's not a graphics card issue? And I'm assuming that there are no leaks, all surfaces but the top are "tools/nodraw", and you don't have any overlapping brushs, etc, and that you've double-checked all that....That's an unusual bug, I'll try to upload a file later that has water and works on my computer. Sorry, not much of a help here.
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Re: Water Error (screenshot inc.)
Posted by coldbladed on Thu Nov 18th at 2:32am 2004
I think Reno and I have been getting the same thing...
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Re: Water Error (screenshot inc.)
Posted by ReNo on Thu Nov 18th at 2:36am 2004
I've been getting slightly dodgy water but nothing that bad. Mine just
comes up with an extremely blue tint, but I believe that is down to not
using a cubemap entity (they weren't working last I checked, though HL2
might have fixed that).
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Re: Water Error (screenshot inc.)
Posted by Gorbachev on Thu Nov 18th at 2:44am 2004
I've created water and have had no funky issues so far, but I started post-HL2 release, so all may be well now.
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Re: Water Error (screenshot inc.)
Posted by IWAssassin on Thu Nov 18th at 7:11am 2004
I got this on my first attempt. For some reason I think it's a
graphics card issue - it's trying to render higher quality water [eg
9.0b water] when your card doesnt support it [dont ask me WHY].
To fix it go to your water_lod_control entity set the start transition
number to 1 and end transition to 2. This means that almost
always you'll default to cheap water instead of expensive water and
thus the error doesnt appear.
Makes no sense to me, as the game should be defaulting the water to
your system's capabilities. Though it at least looks like water
thereafter.
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Re: Water Error (screenshot inc.)
Posted by Crono on Thu Nov 18th at 7:25am 2004
I had an issue like this with Far Cry once. The water looked all s**tty ... litterally. It turned out to be a driver card issue. And, no the water and effects don't change to suit your system. That's what the level of detail settings are for.
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Re: Water Error (screenshot inc.)
Posted by IWAssassin on Thu Nov 18th at 10:16am 2004
It has to change somewhat to suit your system because there are system
settings in the game. Such as what codepath to use as well as 3
in-game LOD settings. If it didnt adjust for that in game than
every piece of water would have to be at DirectX7 Low Quality because a
lot of cards wont run DX9.0b high quality.
Still if using an X800 I would have no idea. Try the workaround, then see if they patch it (:
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Re: Water Error (screenshot inc.)
Posted by Leperous on Sat Nov 20th at 12:43pm 2004
I've found that water (and other specially rendered surfaces, e.g. glass) will look totally crazy if you have an env_cubemap and a leak in your level...

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Re: Water Error (screenshot inc.)
Posted by morfar on Mon Nov 22nd at 10:16am 2004
I have the same prob as you BaGzY. It's because you have Hammer running in
the background as u play test the map. Try closing Hammer before you
start CS Source.
That works for me.
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Re: Water Error (screenshot inc.)
Posted by ReNo on Mon Nov 22nd at 10:59am 2004
I do the same Crono and agree that it runs surprisingly well, but I'll
have a try without running hammer in the background to make sure it
isn't causing my blue water syndrome.
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Re: Water Error (screenshot inc.)
Posted by ReNo on Mon Nov 22nd at 11:45am 2004
Yeah it certainly wouldn't make much sense, unless hammer was trying to
render its 3D view regardless of the window state (I recall that some
old version used to do this).
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