Water Error (screenshot inc.)
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Re: Water Error (screenshot inc.)
Posted by BaGzY on Wed Nov 17th at 7:47pm 2004


hey guys,

only been mapping for css a few days now but i have a problem that i can't fix. Ok well i have followed water tutorials word for word and created some water, but when i go in game there is like a major graphical error over the top of the actual water (which from the bits i can see looks ok), its like a glitchy colourful overlay or reflection. Before you ask i have got a fully working skybox so it isn't reflecting a null skybox, any ideas??

http://img.photobucket.com/albums/v470/BaGzY/watererror.jpg

BaGzY





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Re: Water Error (screenshot inc.)
Posted by Nanodeath on Wed Nov 17th at 9:00pm 2004


So you've played CS: S enough to know it's not a graphics card issue? And I'm assuming that there are no leaks, all surfaces but the top are "tools/nodraw", and you don't have any overlapping brushs, etc, and that you've double-checked all that....That's an unusual bug, I'll try to upload a file later that has water and works on my computer. Sorry, not much of a help here.



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Re: Water Error (screenshot inc.)
Posted by coldbladed on Thu Nov 18th at 2:32am 2004


I think Reno and I have been getting the same thing...




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Re: Water Error (screenshot inc.)
Posted by ReNo on Thu Nov 18th at 2:36am 2004


I've been getting slightly dodgy water but nothing that bad. Mine just comes up with an extremely blue tint, but I believe that is down to not using a cubemap entity (they weren't working last I checked, though HL2 might have fixed that).
[addsig]




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Re: Water Error (screenshot inc.)
Posted by Gorbachev on Thu Nov 18th at 2:44am 2004


I've created water and have had no funky issues so far, but I started post-HL2 release, so all may be well now. [addsig]



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Re: Water Error (screenshot inc.)
Posted by IWAssassin on Thu Nov 18th at 7:11am 2004


I got this on my first attempt. For some reason I think it's a graphics card issue - it's trying to render higher quality water [eg 9.0b water] when your card doesnt support it [dont ask me WHY].

To fix it go to your water_lod_control entity set the start transition number to 1 and end transition to 2. This means that almost always you'll default to cheap water instead of expensive water and thus the error doesnt appear.

Makes no sense to me, as the game should be defaulting the water to your system's capabilities. Though it at least looks like water thereafter.




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Re: Water Error (screenshot inc.)
Posted by Crono on Thu Nov 18th at 7:25am 2004


I had an issue like this with Far Cry once. The water looked all s**tty ... litterally. It turned out to be a driver card issue. And, no the water and effects don't change to suit your system. That's what the level of detail settings are for. [addsig]



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Re: Water Error (screenshot inc.)
Posted by BaGzY on Thu Nov 18th at 8:01am 2004


Ah right thanks for your advice guys. Firstly i doubt it is my graphics card as in maps like aztec and chateu i can see the water perfectly and it looks amazing it's only in my map, and secondly i have an x800 so if it is i am guna cry I think it is the water_lod_control thing because i left that out and it created a default one, i'll keep trying and i will post what happens.

BaGzY




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Re: Water Error (screenshot inc.)
Posted by IWAssassin on Thu Nov 18th at 10:16am 2004


It has to change somewhat to suit your system because there are system settings in the game. Such as what codepath to use as well as 3 in-game LOD settings. If it didnt adjust for that in game than every piece of water would have to be at DirectX7 Low Quality because a lot of cards wont run DX9.0b high quality.

Still if using an X800 I would have no idea. Try the workaround, then see if they patch it (:




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Re: Water Error (screenshot inc.)
Posted by Crono on Thu Nov 18th at 8:29pm 2004


That isn't what I was saying, you said the GAME chooses for you.

See, this is what you said:

? quote:
the game should be defaulting the water to your system's capabilities


And that isn't really true, it sets a default much lower then what your system can handle and you're free to change it.

I was only pointing out that it isn't implicit, you have to change the settings to suit your system. I didn't say you can't change the detail levels. [addsig]




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Re: Water Error (screenshot inc.)
Posted by tajgenie on Fri Nov 19th at 6:15am 2004


thought you might want to see this article. its from the sdk docs

http://www.valve-erc.com/srcsdk/Materials/water.html
[addsig]




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Re: Water Error (screenshot inc.)
Posted by Leperous on Sat Nov 20th at 12:43pm 2004


I've found that water (and other specially rendered surfaces, e.g. glass) will look totally crazy if you have an env_cubemap and a leak in your level...



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Re: Water Error (screenshot inc.)
Posted by Asuka on Sun Nov 21st at 6:01am 2004


Oh alright. Will look into it. Oh and btw do you happen to know why this is happening to my water.

under water - http://img128.exs.cx/img128/1444/3116.jpg
above water - http://img128.exs.cx/img128/8257/3115.jpg

Iv try so many things it just isnt getting fixed.

I got a cubemap, water.lod.control, and no draw brush on all sides but top and its still not working. Are there some things that might cause this?
[addsig]




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Re: Water Error (screenshot inc.)
Posted by morfar on Mon Nov 22nd at 10:16am 2004


I have the same prob as you BaGzY. It's because you have Hammer running in the background as u play test the map. Try closing Hammer before you start CS Source.
That works for me.




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Re: Water Error (screenshot inc.)
Posted by Crono on Mon Nov 22nd at 10:39am 2004


? quoting morfar
I have the same prob as you BaGzY. It's because you have Hammer running in
the background as u play test the map. Try closing Hammer before you
start CS Source.
That works for me.


That isn't really a general solution, the error he's getting is most definatly a rendering issue (which can mean many things).

For example:
I have hammer running in the background when I run maps in hl2. As well, since hl2 takes awhile to load up I just leave it running while I map in hammer, alt tabbing out. (It surprisingly runs well). [addsig]




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Re: Water Error (screenshot inc.)
Posted by ReNo on Mon Nov 22nd at 10:59am 2004


I do the same Crono and agree that it runs surprisingly well, but I'll have a try without running hammer in the background to make sure it isn't causing my blue water syndrome.
[addsig]




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Re: Water Error (screenshot inc.)
Posted by Crono on Mon Nov 22nd at 11:32am 2004


? quoting ReNo
I do the same Crono and agree that it runs surprisingly well, but I'll
have a try without running hammer in the background to make sure it
isn't causing my blue water syndrome.



It's not, I get it with or without hammer running on home made maps.

Think about this though, how would another program taking up some SYSTEM ram effect RENDERING which is controlled and stored ONLY on the video card and video card ram? [addsig]




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Re: Water Error (screenshot inc.)
Posted by ReNo on Mon Nov 22nd at 11:45am 2004


Yeah it certainly wouldn't make much sense, unless hammer was trying to render its 3D view regardless of the window state (I recall that some old version used to do this).
[addsig]




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Re: Water Error (screenshot inc.)
Posted by Crono on Mon Nov 22nd at 11:58am 2004


? quoting ReNo
Yeah it certainly wouldn't make much sense, unless hammer was trying to
render its 3D view regardless of the window state (I recall that some
old version used to do this).



Odd. Also, I noticed that in Hammer 4 you're able to select HL1 or HL2 wad types, yet, in the compiler options if you switch to HL1 NO path for CSG becomes available. So, why is the HL1 option even there. Unless it's like that so you can use HL1 wads in hl2 maps. (if there is a difference) [addsig]




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Re: Water Error (screenshot inc.)
Posted by Nickelplate on Tue Nov 23rd at 12:41am 2004


I think cubemaps can cause glitchy water. Once they are removed the water shows up fine for me.

[addsig]





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