An experiment.
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Re: An experiment.
Posted by Spartan on Wed Nov 17th at 9:07pm 2004


I do not have HL2 or the new editor so I am not able to test some things out that I would like. There are few things that I am curious about the power of the HL2 engine and if someone wouldn't mind being a guinea pig it would help out a lot. I just need a few simple things tested for me and then post the results and some screenshots. I'd like to no exactly how large these maps will be. I know that the maps will be 64x bigger cubic area wise but I'd like to get a feel of just how massive that is. If you could please make a test map using CS:S materials that would be great. Then in the map could you please see if the engine can handle alot of human models in a huge map. Hostages will be fine. I need the results for something that I will be working on later and I don't want to reveal anything just yet. I'd prefer if someone did it who had PC specs that were around these.

2.6 to 3.0ghz processor.

a 128mb video card or higher.

512 to 1g of ram.

Thanks





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Re: An experiment.
Posted by AmericanBacon on Thu Nov 18th at 2:39am 2004


o...k...... o.O



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Re: An experiment.
Posted by Spartan on Thu Nov 18th at 2:43am 2004


I'm being serious. If someone would do this for me I'd really appreciate it.



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Re: An experiment.
Posted by GrandMasterLee on Sat Nov 20th at 3:53am 2004


Dood, I gotta ask you to please get it from steam. the SDK will do what you need and it's only 100MB.

Hammer only takes a few mins to get setup and if you're *serious* about modding, you should know how to use the tools given. There is *massive* documentation given with the SDK.

If you need help making the map you're talking about, then how about you get started and then get some specific questions.

No disrespect intended, just this one is a huge thing that should be easy to do, even on a not so fast connection.

--The GrandMaster




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Re: An experiment.
Posted by Nanodeath on Sat Nov 20th at 4:12am 2004


He already stated that he doesn't own HL2 (yet). You can't download the SDK without owning HL2 I believe...



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Re: An experiment.
Posted by ReNo on Sat Nov 20th at 4:13am 2004


He hasn't got HL2, so he can't download the SDK.
[addsig]




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Re: An experiment.
Posted by Spartan on Sat Nov 20th at 5:16am 2004


I am running on a 1ghz with 256 of ram. I don't plan on getting HL2 till I get a new comp which hopefully won't be too far away. I am asking this because I am coming up with some designs for some levels for what I'd like to make into a future mod and I'd like to know Hammer 4.0's limits now so I can come up with better designs.



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Re: An experiment.
Posted by Crono on Sat Nov 20th at 8:04am 2004


? quoting Spartan 34
I am running on a 1ghz with 256 of ram. I don't plan on getting HL2 till I get a new comp which hopefully won't be too far away. I am asking this because I am coming up with some designs for some levels for what I'd like to make into a future mod and I'd like to know Hammer 4.0's limits now so I can come up with better designs.


Then just wait until you have the game. By the way, you can run HL2 just fine on your system you just wont have insanly high visual settings. Not to mention you can run hammer just fine on that system. [addsig]




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Re: An experiment.
Posted by Gorbachev on Sat Nov 20th at 9:35am 2004


I guess I have specs within those bounds. The compile time has been pretty good so far, on converted maps it takes a fair bit less time to compile. Hammer is still a little slow sometimes, but it gets bogged down by itself and not your computer's physical/logical capabilities. [addsig]



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Re: An experiment.
Posted by Spartan on Sat Nov 20th at 5:01pm 2004


I'd need to buy a new video card though and even if I had the settings super low I'd still get lag especially for the maps I want to make. I rather just wait for a new comp than spend the money on a new video card and still get lag with crappy graphics and having hammer chug when trying to make a huge map.



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Re: An experiment.
Posted by Crono on Sat Nov 20th at 7:35pm 2004


? quoting Spartan 34
I'd need to buy a new video card though and even if I had the settings super low I'd still get lag especially for the maps I want to make. I rather just wait for a new comp than spend the money on a new video card and still get lag with crappy graphics and having hammer chug when trying to make a huge map.


Unless you have something like a VooDoo 2, that wont happen as long as you turn the detail down. The reason why HL1 stuff lags isn't because of your computer (usually), it's because of the engine. The HL2 (source) engine is made to handle larger areas, meaning it's optimised (in a sense). [addsig]




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Re: An experiment.
Posted by Spartan on Sat Nov 20th at 11:20pm 2004


HL1 doesn't lag at all for me.



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Re: An experiment.
Posted by Crono on Sun Nov 21st at 12:10am 2004


? quoting Spartan 34
HL1 doesn't lag at all for me.


It was an example of engine caused lag. [addsig]




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Re: An experiment.
Posted by Gorbachev on Sun Nov 21st at 9:19am 2004


The Source engine is a hell of a lot more efficient than the old engine HL used. I've been porting my dod maps over, on the old engine they got roughly 80fps, in the new 290fps flat. [addsig]




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