Well after reading that tutorial on source physics, i can get all sorts of random things in my little cube like crates etc., but i can't seem to find the entities such as func_physbox to create brushes affected by physics and func_breakable for brushes that can be damaged etc.
These sound the most interesting parts as they add the most flexibility as opposed to just pre-made items to break/move. Anybody know why i can't see them in the entity list? Help would be most appreciated.![]()
Thanks




