Well, i worked with WorldCraft years before and now testing Hammer, but i have a "little" Problem compiling my maps.
First, i create a little Test map, nothing spectaculare. A Rock with grass and a street nearby. Now, when i compile the Map i became the following errors:
** Executing...
** Command: Change Directory
** Parameters: "C:ProgrammeValveSteamSteamAppsmrpuschelhalf-life 2hl2"
** Executing...
** Command: Copy File
** Parameters: "C:ProgrammeValveSteamSteamAppsmrpuschelhalf-life 2hl2mapstest.vmf" "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contenttest.vmf"
** Executing...
** Command: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkbinvbsp.exe"
** Parameters: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contenttest"
Valve Software - vbsp.exe (Nov 4 2004)
2 threads
materialPath: C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contentmaterials
Loading C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contenttest.vmf
fixing up env_cubemap materials on brush sides...
Creating default cubemaps for env_cubemap using skybox sky_dust...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors... <--- At this line, the vbsp.exe produces a fatal error window. ( i have delphi on my pc so i can switch between debugger and coninue application..) if i continue, the compiler continue his work
Memory leak: mempool blocks left in memory: 49 <--- leaks? not good eh? Well, after this line i became a cpp libary error for vbsp.exe - R6025 "pure virtual call function"
** Executing...
** Command: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkbinvvis.exe"
** Parameters: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contenttest"
Valve Software - vvis.exe (Nov 4 2004)
2 threads
reading c:programmevalvesteamsteamappsmrpuschelsourcesdkcstrike_sample_contenttest.bsp
reading c:programmevalvesteamsteamappsmrpuschelsourcesdkcstrike_sample_contenttest.prt
LoadPortals: couldn't read c:programmevalvesteamsteamappsmrpuschelsourcesdkcstrike_sample_contenttest.prt
** Executing...
** Command: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkbinvrad.exe"
** Parameters: "C:ProgrammeValveSteamSteamAppsmrpuschelsourcesdkcstrike_sample_contenttest"
Valve Software - vrad.exe (Nov 4 2004)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:programmevalvesteamsteamappsmrpuschelsourcesdkcstrike_sample_contenttest.bsp
No vis information, direct lighting only.
76 faces
1153 square feet [166144.00 square inches]
0 displacements
0 square feet [0.00 square inches]
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
Build Patch/Sample Hash Table(s).....Done<0.0002 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 20/8192 240/98304 ( 0.2%)
brushsides 120/65536 960/524288 ( 0.2%)
planes 46/65536 920/1310720 ( 0.1%)
vertexes 74/65536 888/786432 ( 0.1%)
nodes 42/65536 1344/2097152 ( 0.1%)
texinfos 19/12288 1368/884736 ( 0.2%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 76/65536 4256/3670016 ( 0.1%)
origfaces 76/65536 4256/3670016 ( 0.1%)
leaves 44/65536 2464/3670016 ( 0.1%)
leaffaces 76/65536 152/131072 ( 0.1%)
leafbrushes 20/65536 40/131072 ( 0.0%)
surfedges 608/512000 2432/2048000 ( 0.1%)
edges 305/256000 1220/1024000 ( 0.1%)
worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 5744/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 136/393216 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 22/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 6677/4194304 ( 0.2%)
==== Total Win32 BSP file data space used: 33233 bytes ====
Linux Specific Data:
physicssurface [variable] 0/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 26556 bytes ====
Total triangle count: 152
Writing c:programmevalvesteamsteamappsmrpuschelsourcesdkcstrike_sample_contenttest.bsp
1 second elapsed <-- well, no file was write in the directory except the test.vmx / vmf
Anyone knew such a Problem or can help me? And sry for bad english :>


