Hi Everyone
Whenever I try to use env_cubemap on any of my textures to make them shiny all it does is take select textures and make them pink. What gives? Help would be most appreciated.
thanks
1
Re: env_cubemap makes textures pink
Posted by notnorm on Sun Nov 21st at 6:49pm 2004
Posted by notnorm on Sun Nov 21st at 6:49pm 2004
Re: env_cubemap makes textures pink
Posted by Yak_Fighter on Sun Nov 21st at 6:54pm 2004

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Posted by Yak_Fighter on Sun Nov 21st at 6:54pm 2004
I don't believe env_cubemap support has been added yet. I think you have to wait for the full sdk to be released to use them. Look at the front page of the Collective and read the news about it: collective.valve-erc.com
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Re: env_cubemap makes textures pink
Posted by omegaslayer on Sun Nov 21st at 7:41pm 2004

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Posted by omegaslayer on Sun Nov 21st at 7:41pm 2004
I get this in the game a lot of the time (CSS), and I dont think its cube map related, just a funky random error that occurs in source.
[addsig]
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Re: env_cubemap makes textures pink
Posted by Junkyard God on Sun Nov 21st at 8:42pm 2004

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Posted by Junkyard God on Sun Nov 21st at 8:42pm 2004
but the env_cubemap doesn't work anyway so i think it's that in this case.
maybe it occurs when you're trying to use an entety that is not yet supported???
[addsig]
maybe it occurs when you're trying to use an entety that is not yet supported???
[addsig]
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Re: env_cubemap makes textures pink
Posted by Crono on Sun Nov 21st at 8:50pm 2004
There is no such thing as "random" when talking about any type of technology. Not to mention when speaking about a software error or bug. [addsig]
Posted by Crono on Sun Nov 21st at 8:50pm 2004
? quoting omegaslayer
I get this in the game a lot of the time (CSS), and I dont think its cube map related, just a funky random error that occurs in source.
There is no such thing as "random" when talking about any type of technology. Not to mention when speaking about a software error or bug. [addsig]
Re: env_cubemap makes textures pink
Posted by Major Mike on Sun Nov 21st at 9:23pm 2004
Posted by Major Mike on Sun Nov 21st at 9:23pm 2004
"The upcoming release will include Half-Life 2 mapping support and additional sample maps, support for cubemaps, and the mod source code."
Re: env_cubemap makes textures pink
Posted by Captain P on Sun Nov 21st at 9:27pm 2004

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Posted by Captain P on Sun Nov 21st at 9:27pm 2004
The purple-black texture was already seen in HL, it just indicates a
missing texture. Run a map with CS: S textures in HL2 and you'll see
those textures are then purple-black chess pattern too. Same applies to
non-existing bump-maps.
[addsig]
[addsig]
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Re: env_cubemap makes textures pink
Posted by notnorm on Mon Nov 22nd at 12:46am 2004
Posted by notnorm on Mon Nov 22nd at 12:46am 2004
Thanks you guys, Ill be patient and wait for the full dk.
Re: env_cubemap makes textures pink
Posted by Pimpf on Fri Dec 10th at 2:20pm 2004
Posted by Pimpf on Fri Dec 10th at 2:20pm 2004
Hi, i know the error you got. try typing "buildcubemaps" in the console after loading the map, then restart it..should do it.
IJOA IJOA IJOA DER MOB IST WIEDER DA!
Re: env_cubemap makes textures pink
Posted by azelito on Fri Dec 10th at 3:00pm 2004

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Posted by azelito on Fri Dec 10th at 3:00pm 2004
Yes, the cubemaps need to be adapted to the map. Typing buildcubemaps in console will add the data to the bsp so you only need to do it once per compile.
[addsig]
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