Posted by RabidMonkey777 on Mon Nov 22nd at 1:22am 2004
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Posted by 7dk2h4md720ih on Mon Nov 22nd at 1:45am 2004
Posted by ReNo on Mon Nov 22nd at 2:00am 2004
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Campaignjunkie on Mon Nov 22nd at 2:19am 2004
[addsig]
Campaignjunkie
member
1309 posts
291 snarkmarks
Registered: Feb 12th 2002
Location: West Coast, USA
Occupation: Student
Posted by omegaslayer on Mon Nov 22nd at 4:07am 2004
The problem might be that we dont have the full sdk yet.
[addsig]omegaslayer
member
2481 posts
401 snarkmarks
Registered: Jan 16th 2004
Location: Seattle, WA

Occupation: Sr. DevOPS Engineer
Posted by RabidMonkey777 on Mon Nov 22nd at 4:26am 2004
RabidMonkey777
member
207 posts
100 snarkmarks
Registered: Jul 9th 2004
Location: Denver, Colorado, USA

Posted by G.Ballblue on Mon Nov 22nd at 2:30pm 2004
G.Ballblue
member
1511 posts
211 snarkmarks
Registered: May 16th 2004
Location: A secret Nuclear Bunker on Mars

Occupation: Student
Posted by ReNo on Mon Nov 22nd at 2:47pm 2004
[addsig]
ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Posted by Vix on Thu Nov 25th at 12:28pm 2004
Hi. 
I have created a spot_light in one of my test maps, and in "target_to_point_at" (or something like that) i put the name of a "info_node" entity (where i wanted the light to point at). And the light worked fine for me, i did not play with range yet...
i noticed alsos, that the lights needs to have a name...![]()
No problems compiling with all options "normal" ... BSP, VIS & RAD.![]()
I hope that helps, if i am not wrong, i don't have installed hammer in this machine...
Be easy with me, and sorry about my bad english... i am from spain 
Posted by satchmo on Thu Nov 25th at 11:54pm 2004
What's wrong with your English? It's clear and concise. You're more of an effective communicater than some people whose English is their native language.
I believe people are always more critical of themselves than they deserve.
satchmo
member
2077 posts
396 snarkmarks
Registered: Nov 24th 2004
Location: Los Angeles, U.S.

Occupation: pediatrician
Posted by Gwil on Fri Nov 26th at 3:53am 2004
People getting along and being friendly!
*bump*
[addsig]
Gwil
super admin
2864 posts
293 snarkmarks
Registered: Oct 13th 2001
Location: Derbyshire, UK

Occupation: Student
Posted by G.Ballblue on Fri Nov 26th at 4:11am 2004
You light_spot needs to target and info_target. The info_target must have the "target name" of the direction you want the light_spot to aim at.
And has someone already said this? 
G.Ballblue
member
1511 posts
211 snarkmarks
Registered: May 16th 2004
Location: A secret Nuclear Bunker on Mars

Occupation: Student
Posted by Vix on Fri Nov 26th at 12:27pm 2004
hehehe, thanks i try to learn better english every day. ![]()
| ? posted by G.Ballblue | |
|
Yes, i tried it with "info_target" too. Maybe the best entity is "info_target" and not "info_node" as i said. Anyway it works in both ways. I have not tested range things yet.
See you all ![]()
Posted by Hench on Fri Dec 3rd at 1:11pm 2004
it`s still fullbright here and i tried it with the target entity & a lightspot, but i still dont see any lights , only the whole map in fullbright light
Posted by Leperous on Fri Dec 3rd at 1:39pm 2004
If it's fullbright then you haven't run RAD on your map successfully, check your compile log.
If you are running a map with no lighting, the game will set mat_fullbright 1 which will affect all maps until you restart the game, or use a -mat_fullbright 0 console command to turn it off.
Leperous
member
3382 posts
788 snarkmarks
Registered: Aug 21st 2001
Location: UK
Occupation: Lazy student
Posted by thundercleese on Fri Dec 3rd at 4:08pm 2004
Thought I'd add my question here since I have a similar problem...
I started lighting my first level last night and i made a few different kinds of lights (so far .. so good).
I picked the light entity and started copying/pasting it to different places on my map. But only the first one actually emits any light! As far as i can tell I don't have any compile errors.
There's also some other weirdness. I added two spotlights in one area and they were working fine. Then I deleted all the non working light entities i created and remade them manually. Now my spotlights aren't working either!
I'm really really new, so this is probably some simple mistake. Any ideas?
also: my map is HL2:DM if that matters
[addsig]thundercleese
member
22 posts
12 snarkmarks
Registered: Dec 2nd 2004
Location: United States

Occupation: Computer Programmer
Posted by thundercleese on Fri Dec 3rd at 10:34pm 2004
thundercleese
member
22 posts
12 snarkmarks
Registered: Dec 2nd 2004
Location: United States

Occupation: Computer Programmer
Posted by Tracer Bullet on Fri Dec 3rd at 11:20pm 2004
Case in point:
| ? posted by G.Ballblue |
|
You light_spot needs to target and info_target. The info_target must have the "target name" of the direction you want the light_spot to aim at. |
[addsig]
Tracer Bullet
member
2271 posts
367 snarkmarks
Registered: May 22nd 2003
Location: Seattle WA, USA

Occupation: Graduate Student (Ph.D)
Snarkpit v6.1.0 created this page in 0.0148 seconds.

