Too many CTs/Terrorists
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Re: Too many CTs/Terrorists
Posted by Deej on Tue Nov 23rd at 5:50am 2004


I have made and compiled several maps although I cannot seem to create a LAN server and join it. When I try to do so, I get a notice of 'Too many CTs' or 'Too many Terrorists'. I thought adding a hostage and a hostage rescue area would fix this, but neither did bomb and bombsite entities. How the heck do I fix this? Is it something as stupid as me having to start a dedicated server or is it something much more sinister?



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Re: Too many CTs/Terrorists
Posted by coldbladed on Tue Nov 23rd at 6:40am 2004


It sounds similar to the error you get when you don't have any spawn points for one of the two. You've got at least one spawn point for T's (player_start_terrorist) and/or one for the CT's (player_start_counterterrorist)? If you do, maybe they are too close to one another?




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Re: Too many CTs/Terrorists
Posted by CPS on Tue Nov 23rd at 6:41am 2004


You probably have not put any info_counterterrorist and info_terrorist entities into your map, you need to do this before you can play. Also make sure that they are at least a little bit off of the ground, or it will not work. Also I think you have to add a info_player_start entity, but that could be optional. Good luck.



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Re: Too many CTs/Terrorists
Posted by Crono on Tue Nov 23rd at 6:42am 2004


[EDITED] [addsig]



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Re: Too many CTs/Terrorists
Posted by RabidMonkey777 on Tue Nov 23rd at 6:44am 2004


You shouldn't have to add an info_player_start - I've gotten a CS:S map working with one of each team's spawn before with no info_player_start.



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Re: Too many CTs/Terrorists
Posted by omegaslayer on Tue Nov 23rd at 6:49am 2004


? quoting Crono
[EDITED]

Had nothing nice to say crono?

you need player_start_terrorist and player_start_counterterrorist....THATS IT! Nothing else (unless you want a bomb target and/or hostage zone).

But to adress your problem take a few player_start_terrorist and player_start_counterterrorist out and recompile to see if that worked...

[addsig]




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Re: Too many CTs/Terrorists
Posted by Crono on Tue Nov 23rd at 7:12am 2004


? quoting omegaslayer

? quoting Crono
[EDITED]
Had nothing nice to say crono?
you need player_start_terrorist and player_start_counterterrorist....THATS IT! Nothing else (unless you want a bomb target and/or hostage zone).

But to adress your problem take a few player_start_terrorist and player_start_counterterrorist out and recompile to see if that worked...


I had said that their might be too many spawns, but I realized this wasn't anywhere near the correct answer, so I removed it ... [addsig]




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Re: Too many CTs/Terrorists
Posted by coldbladed on Tue Nov 23rd at 6:56pm 2004


? quote:
You probably have not put any info_counterterrorist and info_terrorist entities into your map, you need to do this before you can play. Also make sure that they are at least a little bit off of the ground, or it will not work. Also I think you have to add a info_player_start entity, but that could be optional. Good luck.


It was my intent to say info_counterterrorist, etc, however I was going off of memory at the time and I goofed.




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Re: Too many CTs/Terrorists
Posted by Deej on Wed Nov 24th at 9:39pm 2004


I figured it out, the entity reads as non existent if its touching any other geometry, so i just made it so u spawn slightly above the ground and it works fine




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