Hammer units to meters conversion?
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Re: Hammer units to meters conversion?
Posted by CPS on Tue Nov 23rd at 6:46am 2004


Is there any conversion rate from the hammer units to meters or feet? I remember hearing awhile back that the newer hammer would have the option to use meters instead of the units or something, is that still happening? Also does anyone know a fairly close conversion for the units to meters scale? Something of that sort would really help for a map I am going to make, trying to get it as close as possible to the real thing. Thank you for any help.



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Re: Hammer units to meters conversion?
Posted by RabidMonkey777 on Tue Nov 23rd at 6:49am 2004


At the moment, there's no easy conversion from Game units to any real-world form of measurement - Maybe a Metric grid option will be available when the final SDK is released?

I think a game unit is about equal to 1 1/2 inches or so.




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Re: Hammer units to meters conversion?
Posted by Crono on Tue Nov 23rd at 7:10am 2004


? quote:

Default Texture Scale:

Sets the defaults scale when applying textures. The default of .25 is the Source Engine default scale for 1 pixel = 1 unit = 1 inch.


So, apparently, each unit is equal to an inch. (Maybe later this value will change the grid size in game. Or maybe it does it now ... I'm not really sure, since I've barely messed around with it) [addsig]




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Re: Hammer units to meters conversion?
Posted by RabidMonkey777 on Tue Nov 23rd at 7:12am 2004


It doesn't change the actual grid settings, it just sets the size when applying textures for easier usage - Since you hardly ever need to have textures with a scale of 1, since things are so high-res.



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Re: Hammer units to meters conversion?
Posted by Naklajat on Tue Nov 23rd at 7:36am 2004


go to the 'map' menu and move your cursor over 'units' there are three settings: 'none', the default, which is generic units; 'inches', and 'feet and inches'. the latter two are pretty self explanatory. changing this does not change the grid size, therefore 1 unit = 1 inch. changing the default texture scale does not change the scale of the geometry, it just changes the default texture scale when you open the texture application tool and when you create brushes. so if you wanted most of your textures to be 256x256 intead of 128x128, you could change the default texture scale to 0.50 and avoid having to change the texture scale after you create a brush.
[addsig]




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Re: Hammer units to meters conversion?
Posted by Leperous on Tue Nov 23rd at 9:30am 2004


As said above, 1 unit is meant to be 1 inch, though it doesn't quite work out like that in "real life"

1 metre is about 39.5 inches, i.e. about 40 units. 1 foot is 12 inches, so 12 units.





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Re: Hammer units to meters conversion?
Posted by Orpheus on Tue Nov 23rd at 10:50am 2004


i recall mentioning that we all need to create another "tid-bit" page and posting it sticky...... i bet i could do so again and get some support this time

especially if it were edited to remain 100% pure.

[addsig]




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Re: Hammer units to meters conversion?
Posted by morpheus77 on Thu Dec 9th at 8:25pm 2004


1 inch = 2.53 centimeter

1 meter = 39.52 units (say 40)





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Re: Hammer units to meters conversion?
Posted by azelito on Thu Dec 9th at 9:19pm 2004


? quoting Leperous
As said above, 1 unit is meant to be 1 inch, though it doesn't quite work out like that in "real life"

1 metre is about 39.5 inches, i.e. about 40 units. 1 foot is 12 inches, so 12 units.

So basicly, this means the wall textures that are 128 units high would be 3 meters in real life? That sounds unreasonable.

[addsig]




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Re: Hammer units to meters conversion?
Posted by Crono on Thu Dec 9th at 9:20pm 2004


But that's 128 pixels. Not units ...
Morpheus, it's 2.54 cm. (Yes, it does make a difference)
[addsig] [addsig]




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Re: Hammer units to meters conversion?
Posted by Nanodeath on Thu Dec 9th at 9:40pm 2004


Hah, well, I guess if you guys are considering hundredths of a centimeter it makes a difference But since you're rounding so much anyway...yeah. Isn't a pixel = unit in Hammer/HL2?



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Re: Hammer units to meters conversion?
Posted by coldbladed on Thu Dec 9th at 10:26pm 2004


I get the feeling like the "real life" outcomes are more like 1unit = 2inches. Just personal experience...




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Re: Hammer units to meters conversion?
Posted by DedDog on Thu Dec 9th at 10:35pm 2004


For what it's worth, human entities (info_player_start, npc_combine_s) are all 64 units high. If we assume 1 unit is one inch, that makes Gordon 5 foot 4 inches tall (64 inches). Seems like he ought to be a little closer to 6 foot tall (more heroic).
[addsig]




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Re: Hammer units to meters conversion?
Posted by morpheus77 on Thu Dec 9th at 10:37pm 2004


Gordon, the amazing dwarf.

I agree





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Re: Hammer units to meters conversion?
Posted by parakeet on Thu Dec 9th at 11:52pm 2004


? quoting Crono
But that's 128 pixels. Not units ...
Morpheus, it's 2.54 cm. (Yes, it does make a difference)

you show em those conversion charts Chrono !

[addsig]




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Re: Hammer units to meters conversion?
Posted by CPS on Thu Dec 9th at 11:58pm 2004


1 unit is 1 inch, it was already stated, and I have been doing a map to about exact scale and the 1 unit to 1 inch stands true.



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Re: Hammer units to meters conversion?
Posted by Tyman4752004 on Tue Nov 1st at 10:51pm 2005


i messured my garage in inches, used those numbers at 1 unit = 1 in. and mapped my garage. when i played it.....it was way to small. For me 1 unit does not seem to = an inch.




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Re: Hammer units to meters conversion?
Posted by Captain P on Tue Nov 1st at 11:29pm 2005


That's true, there is no real conversion rate between units and inches or centimeters or whatever.

But uhm, ever looked at the date of this thread? You're breaking up an 10-months old one, mate... <img src=" SRC="images/smiles/icon_wink.gif">






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Re: Hammer units to meters conversion?
Posted by Tyman4752004 on Wed Nov 2nd at 2:54am 2005


yes i know, but search b4 i make a new thread.... i would really like to make scale models of like rooms and stuff...dagit




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Re: Hammer units to meters conversion?
Posted by Gorbachev on Wed Nov 2nd at 7:50am 2005


I've done a complete to-scale of an office floor. It's just 1 unit = 1 inch.

1 pixel is not 1 unit, as per texture it's up to the scale you're using on that face, it has nothing to do with the player size and wall size.





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