Half life weapons in CSS?
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Re: Half life weapons in CSS?
Posted by Night-Wolf on Tue Nov 23rd at 6:23pm 2004


Hi all my first post on here so hello all Im wondering if theres a way to swap some models from HL2 into CSS. What I want is the 357 magnum from HL2 to replace the deserteagle, just the model/animation and sounds not the actual physics/damage etc.

Any Ideas appreciated





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Re: Half life weapons in CSS?
Posted by Nemesis on Tue Nov 23rd at 6:36pm 2004


Couldn't you simply take the model and sound files from the HL2 directory and slap them into to the CS:S directory?

Just a idea..

-Neme-





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Re: Half life weapons in CSS?
Posted by G.Ballblue on Tue Nov 23rd at 6:38pm 2004


? quoting Nemesis
Couldn't you simply take the model and sound files from the HL2 directory and slap them into to the CS:S directory?

Just a idea..

-Neme-

Hmm... That might not work. HL1 models weren't compatible with the original CS, and the animation names were different. I'm more than sure the animation names are different for HL2 and CS:S, but the model format is probably the same.

[addsig]




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Re: Half life weapons in CSS?
Posted by Night-Wolf on Tue Nov 23rd at 8:07pm 2004


? quoting Nemesis
Couldn't you simply take the model and sound files from the HL2 directory and slap them into to the CS:S directory?

Just a idea..

-Neme-

I was thinking along the same lines but im not sure where the HL2 models and animations are, any ideas?





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Re: Half life weapons in CSS?
Posted by omegaslayer on Tue Nov 23rd at 9:43pm 2004


? originally by Night-Wolf

not the actual physics/damage etc.

This would be considered cheating in VAC's eyes.

I dont think they are compadable since the deserteagle holds 7 shots and the magnum holds 6 and problems could arise with this clash.

But If you want to screw/mess around then take the magnum model and rename it to the deserteagle model, and place it in C:Program FilesValveSteamSteamAppsYOUR FILE HEREcounter-strikecstrikemodels. Only do this in offline mode since valve (VAC) might think your trying to cheat. Same goes for sounds only you dont change the file name. Only do this to experiment.

Still I dont think it will work because there is much more than sounds and animations going on, like its built into the coding of HL2.

edit///make sure you take the time to back up everything so you dont screw up your system.

[addsig]




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Re: Half life weapons in CSS?
Posted by Night-Wolf on Tue Nov 23rd at 10:58pm 2004


yeah omega thats what i was thinking, where are all the models?



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Re: Half life weapons in CSS?
Posted by omegaslayer on Tue Nov 23rd at 11:15pm 2004


They (and everything) are contained in the GCF files (no more .pk files). You need the GCF viewer, and you can get that here you need to download the runtime also to make it work. I looked in the "source models.gcf" its under roothl2modelsweapons and found the v_357.mdl. I believe this is what you want, I would include the .vtx (what ever direct x you are running) keep in mind I have never done this. And the sounds are in "source sounds.gcf" under roothl2soundweapon357.

Hope this helps

[addsig]




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Re: Half life weapons in CSS?
Posted by Night-Wolf on Wed Nov 24th at 12:17pm 2004


Cheers Omega for answering again! How do I go about inserting the models into the CSS GCF? I can use GCFScape to take them out but im not sure how to put them back

cheers





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Re: Half life weapons in CSS?
Posted by parakeet on Wed Nov 24th at 2:11pm 2004


Firstly this might not work due to animations , secondly you would have create a mod directory and copy all of css in there give it a name or something like this . more or less create a minimod that nobody else would have exept maybe your friends =P good luck i tried with hl1 and it got a little buggy... if you make it through tell me how it went

Edit: Somebody might want to put up a mod section for tutorials for it seems like most dont know how yet wish to...

Edit AGAIN = P: even for hl1 just so people can have an idea how it works for those who don't

[addsig]




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Re: Half life weapons in CSS?
Posted by Gwil on Wed Nov 24th at 2:15pm 2004


TBH, with the lack of a full HL2 SDK or modding community going into full speed, questions like this are worth hanging on for.

The game has barely been out a week, and people are getting very ambitious with their ideas and plans for modding the game. Surely we should take a couple of months to at least let the better modders do their stuff, and get a handle on how the mapping editor works.

Rushing things never works
[addsig]




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Re: Half life weapons in CSS?
Posted by Night-Wolf on Wed Nov 24th at 2:24pm 2004


? quoting Gwil
TBH, with the lack of a full HL2 SDK or modding community going into full speed, questions like this are worth hanging on for.

The game has barely been out a week, and people are getting very ambitious with their ideas and plans for modding the game. Surely we should take a couple of months to at least let the better modders do their stuff, and get a handle on how the mapping editor works.

Rushing things never works

Yeah agreed, was hoping it was a case of just swapping a few files. Shows hw much I know!!





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Re: Half life weapons in CSS?
Posted by omegaslayer on Wed Nov 24th at 10:20pm 2004


Put the models in C:Program FilesValveSteamSteamAppsYOUR FILE HEREcounter-strikecstrikemodels no need to put it back in a gcf




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