Insane texture discoloration problem
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Re: Insane texture discoloration problem
Posted by tajgenie on Tue Nov 23rd at 8:19pm 2004


um, i have this problem with many of my textures - actually just my outside walls and my light poles. they are nonsense colors. i thought it would get fixed as i fixed all the other problems in my level, but its not. the colors are just shifting. heres the screens:

this picture will show you the problem well.
http://id.yoll.net/projects/mis/mis0012.jpg

for lots more pics:
http://id.yoll.net/mis_screenshot.html
(the bottom few nov 23..)

i have no idea whats going on. I do have leaks present, but my level is being lit, and this problem occured when the level was flawlessly sealed. take note of the light post too http://id.yoll.net/projects/mis/mis0014.jpg

everything was normal long ago, and then it just changed. dunno what i did. all the light posts do this. but they are just copy pastes of each other. ideas?

and can you guys reply as a suggested answer? i see absolutely no option to make this a question
[addsig]




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Re: Insane texture discoloration problem
Posted by Orpheus on Tue Nov 23rd at 8:20pm 2004


404 [addsig]



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Re: Insane texture discoloration problem
Posted by tajgenie on Tue Nov 23rd at 8:56pm 2004


You mean 403? My host is being a bit quirky right now. just go to http://id.yoll.net/
on the right, click "Screens". then scroll down. Sorry bout that
[addsig]




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Re: Insane texture discoloration problem
Posted by omegaslayer on Tue Nov 23rd at 9:30pm 2004


Maybe your light map is screwed up, try taking a look at it in the 3d (right click on camera and select light map) view to see if it is scaled up or too low, but Ive never seen something like this! [addsig]



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Re: Insane texture discoloration problem
Posted by Leperous on Tue Nov 23rd at 10:15pm 2004


Fix the leaks and the problem should go away...



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Re: Insane texture discoloration problem
Posted by tajgenie on Tue Nov 23rd at 11:24pm 2004


i fixed the leaks so well I deserve an award. Problem still exists.
[addsig]




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Re: Insane texture discoloration problem
Posted by omegaslayer on Tue Nov 23rd at 11:35pm 2004


Check you light map yet?

[addsig]




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Re: Insane texture discoloration problem
Posted by tajgenie on Tue Nov 23rd at 11:39pm 2004


no, i will right now. I don't really understand what im looking for though.

**edit** I have no clue what i'm looking for. How do I know if they are off scale? All I see is a blue grid. Thats all it means to me too.
[addsig]




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Re: Insane texture discoloration problem
Posted by omegaslayer on Wed Nov 24th at 2:56am 2004


Well thats all you needed to look for to see if your light map was being generated, and it sounds like it is. Try ALT-P to look for problems. Or try changing the light values around to see if that does anything. [addsig]



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Re: Insane texture discoloration problem
Posted by Leperous on Wed Nov 24th at 11:03am 2004


Also post your compile log, please.



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Re: Insane texture discoloration problem
Posted by valor on Wed Dec 1st at 2:12pm 2004


uhm... maybe you shouldn't take me for serious...

but i think you should stop mapping right now, all those screenshots look to me like there has been a huge waste of time... what are you doing there?




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Re: Insane texture discoloration problem
Posted by ReNo on Wed Dec 1st at 2:17pm 2004


Everyone has to start somewhere - what do you expect from a newcomer?
[addsig]




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Re: Insane texture discoloration problem
Posted by Dred_furst on Wed Dec 1st at 4:03pm 2004


Its because your using a texture in the model/ folder, use a different one. i had this with cliffs :S
[addsig]





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