Whenever I make an object, be it a prop of any kind or a func_physbox, once I compile in-game it goes through the floor. What's stranger is that sometimes it does, and sometimes it doesn't. For example, when I first start the map it might, but then if I change teams or something it might not. It's entirely random. Any reasons as to why this is happening or how I can prevent this?
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Re: Objects Going Through Floors
Posted by Captain P on Thu Nov 25th at 9:47am 2004

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Posted by Captain P on Thu Nov 25th at 9:47am 2004
Perhaps you placed these entities too close to the floor? Try putting them a bit above it, perhaps that solves the problem...
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Re: Objects Going Through Floors
Posted by Junkyard God on Thu Nov 25th at 9:53am 2004

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Posted by Junkyard God on Thu Nov 25th at 9:53am 2004
yeh i know someone that had that problem and did what Captain P just said and it worked.
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Re: Objects Going Through Floors
Posted by Leperous on Thu Nov 25th at 11:24am 2004

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Posted by Leperous on Thu Nov 25th at 11:24am 2004
Yep, and I had that problem too, just raise the entity.
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Re: Objects Going Through Floors
Posted by SDDM on Fri Nov 26th at 3:37am 2004
Posted by SDDM on Fri Nov 26th at 3:37am 2004
It already is about ten meters above the floor.
Re: Objects Going Through Floors
Posted by Leperous on Fri Nov 26th at 8:31am 2004

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Posted by Leperous on Fri Nov 26th at 8:31am 2004
Are you using a length constraint somewhere too?
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Re: Objects Going Through Floors
Posted by SDDM on Sat Nov 27th at 12:30am 2004
Posted by SDDM on Sat Nov 27th at 12:30am 2004
On some yes, I have them tied to a rope. On others, no, I have them free falling from the sky. (This is just a physics test.)
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