Objects Going Through Floors
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Re: Objects Going Through Floors
Posted by SDDM on Thu Nov 25th at 6:36am 2004


Whenever I make an object, be it a prop of any kind or a func_physbox, once I compile in-game it goes through the floor. What's stranger is that sometimes it does, and sometimes it doesn't. For example, when I first start the map it might, but then if I change teams or something it might not. It's entirely random. Any reasons as to why this is happening or how I can prevent this?



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Re: Objects Going Through Floors
Posted by Captain P on Thu Nov 25th at 9:47am 2004


Perhaps you placed these entities too close to the floor? Try putting them a bit above it, perhaps that solves the problem... [addsig]



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Re: Objects Going Through Floors
Posted by Junkyard God on Thu Nov 25th at 9:53am 2004


yeh i know someone that had that problem and did what Captain P just said and it worked.


[addsig]




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Re: Objects Going Through Floors
Posted by Leperous on Thu Nov 25th at 11:24am 2004


Yep, and I had that problem too, just raise the entity.



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Re: Objects Going Through Floors
Posted by SDDM on Fri Nov 26th at 3:37am 2004


It already is about ten meters above the floor.





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Re: Objects Going Through Floors
Posted by Leperous on Fri Nov 26th at 8:31am 2004


Are you using a length constraint somewhere too?



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Re: Objects Going Through Floors
Posted by SDDM on Sat Nov 27th at 12:30am 2004


On some yes, I have them tied to a rope. On others, no, I have them free falling from the sky. (This is just a physics test.)






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