Is it me or do a majority of the materials in HL2 [when you make your own map] seem oversized [when at scale of 1].
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Re: Materials in HL2
Posted by $loth on Thu Nov 25th at 4:37pm 2004

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Posted by $loth on Thu Nov 25th at 4:37pm 2004
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Re: Materials in HL2
Posted by Orpheus on Thu Nov 25th at 4:43pm 2004

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Posted by Orpheus on Thu Nov 25th at 4:43pm 2004
? quoting $loth
Is it me or do a majority of the materials in HL2 [when you make your own map] seem oversized [when at scale of 1].
* as i notice that sloth has once more woken up from a deep sleep*
yeah, they're 512x512 ![]()
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Re: Materials in HL2
Posted by ReNo on Thu Nov 25th at 4:49pm 2004

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Posted by ReNo on Thu Nov 25th at 4:49pm 2004
Thats why the default texture scale in hammer should be set to
something like 0.25 or 0.5. Larger images are used to get higher
detail, so they need to be shrunk in the editor to fit things correctly.
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Re: Materials in HL2
Posted by $loth on Thu Nov 25th at 4:50pm 2004

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Posted by $loth on Thu Nov 25th at 4:50pm 2004
? quoting Orpheus
* as i notice that sloth has once more woken up from a deep sleep*
yeah, they're 512x512 ![]()
Deep sleep? *once again confuzed*
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Re: Materials in HL2
Posted by KungFuSquirrel on Thu Nov 25th at 4:55pm 2004

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Posted by KungFuSquirrel on Thu Nov 25th at 4:55pm 2004
512x512 textures are intended to be for 128x128 brushes or equivalent size/scale, so leave your default scale at .25.
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Re: Materials in HL2
Posted by Orpheus on Thu Nov 25th at 5:15pm 2004

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Posted by Orpheus on Thu Nov 25th at 5:15pm 2004
? quoting $loth
? quoting Orpheus
* as i notice that sloth has once more woken up from a deep sleep*
yeah, they're 512x512 ![]()
Deep sleep? *once again confuzed*
sloth, this discussion, in one form or another, permeates this site since HL2's release ![]()
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Re: Materials in HL2
Posted by $loth on Thu Nov 25th at 5:23pm 2004

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Posted by $loth on Thu Nov 25th at 5:23pm 2004
Permeates? I don't get your answer :S how does it answer my question :'(
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Re: Materials in HL2
Posted by Gwil on Thu Nov 25th at 5:30pm 2004

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Posted by Gwil on Thu Nov 25th at 5:30pm 2004
Permeates, it means "travelled through" effectively, kinda like er osmosis.
http://dictionary.reference.com/search?q=permeates
http://dictionary.reference.com/search?q=osmosis
I think Orph is implying that the topic has been done to death - slow down and think when posting, take the time to search and investigate
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http://dictionary.reference.com/search?q=permeates
http://dictionary.reference.com/search?q=osmosis
I think Orph is implying that the topic has been done to death - slow down and think when posting, take the time to search and investigate
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Re: Materials in HL2
Posted by Orpheus on Thu Nov 25th at 5:31pm 2004

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Posted by Orpheus on Thu Nov 25th at 5:31pm 2004
? quoting $loth
Permeates? I don't get your answer :S how does it answer my question :'(
dude, the topic has come up already, all the same.. textures to big..
Andrew answered you, so did Duncan, just forget i am typing anything.. you will sleep better.
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