Posted by Naklajat on Fri Nov 26th at 8:00am 2004
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Posted by Hugh on Fri Nov 26th at 8:24am 2004
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Posted by Naklajat on Fri Nov 26th at 8:28am 2004
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Posted by Hugh on Fri Nov 26th at 8:29am 2004
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Posted by Naklajat on Fri Nov 26th at 8:34am 2004
btw i love your avatar! awesome! #1!!!!!1!1!!!!!>!@
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Posted by Corona on Fri Nov 26th at 2:34pm 2004
use the
point_servercommand entity?
O_o
Posted by Knare on Fri Nov 26th at 4:44pm 2004
Posted by Dred_furst on Fri Nov 26th at 5:16pm 2004
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Posted by Naklajat on Fri Nov 26th at 6:53pm 2004
/edit
i looked into it breifly and found nothing on how to use that particular entity. any suggestions anyone?
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Posted by Corona on Sat Nov 27th at 1:15pm 2004
my guess whould be using that entity.
Give it a name, turn of smartedit and add: "sv_gravity" value = 200.
Then trigger that thing.
Posted by Nanodeath on Mon Nov 29th at 6:52pm 2004
http://www.hl2world.com/wiki/index.php/Trigger_gravity
I guess that doesn't help that much, though...if gravity has to be an integer between 0 and 1...that doesn't leave a lot of options :-P "integer" was probably a mistake? Not sure exactly.
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Posted by uberDingo on Tue Dec 28th at 4:33am 2004
you cen set trigger_gravity to negative numbers. I have a 'windtunnel' on my funhouse map that when you walk into the windtunnel you pass through a trigger_gravity that sets the gravity to -.1 which makes you slowly float to the ceiling as if you where getting hit with a lot of air.
Unfortunately you have to pass through the trigger_gravity for it to effect something. When I put a ragdoll in the room it was resting on the ground .. I guess because it isnt passing through the trigger_gravity :/ But yeah, trigger_gravity works... kinda
Posted by Nanodeath on Tue Dec 28th at 5:13am 2004
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Posted by Naklajat on Fri Dec 31st at 2:32am 2004
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