Somehow, when I render my map with the light_environment and place it over head above my level, I get no lighting at all. Its almost like a black out but the prop_static are rendering fine.
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Re: Lighting Issue
Posted by MuSaSh1 on Mon Nov 29th at 11:37pm 2004
Posted by MuSaSh1 on Mon Nov 29th at 11:37pm 2004
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Re: Lighting Issue
Posted by ReNo on Tue Nov 30th at 12:05am 2004

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Posted by ReNo on Tue Nov 30th at 12:05am 2004
It doesn't matter where the light_environment is placed in the level
provided it is inside your skybox somewhere. If it isn't lighting up
anything, make sure you have its brightness at a reasonable level.
Other than that...I dunno really.
[addsig]
[addsig]
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Re: Lighting Issue
Posted by Captain P on Tue Nov 30th at 12:53am 2004

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Posted by Captain P on Tue Nov 30th at 12:53am 2004
Perhaps something with the angle of the light? Make sure it shines downwards.
[addsig]
[addsig]
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Re: Lighting Issue
Posted by satchmo on Tue Nov 30th at 4:18am 2004

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Posted by satchmo on Tue Nov 30th at 4:18am 2004
Make sure your sky texture covers all six sides of the sky brush. I've encountered the same problem when I only textured one surface of the brush with the sky texture.
This is obvious and you've probably done it already, but double-check the brightness setting of the light_environment entity.
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Re: Lighting Issue
Posted by Leperous on Tue Nov 30th at 11:36am 2004

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Posted by Leperous on Tue Nov 30th at 11:36am 2004
You need to set the pitch property to be some negative number, so the sun shines down.
? quote:
The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down.
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Re: Lighting Issue
Posted by Junkyard God on Tue Nov 30th at 12:37pm 2004

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Posted by Junkyard God on Tue Nov 30th at 12:37pm 2004
try -60 , that works for me, if that doesn't work, it's not the ligths thats causing this, but something else.
exept of you've changed other settings in the properties.
[addsig]
exept of you've changed other settings in the properties.
[addsig]
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Re: Lighting Issue
Posted by MuSaSh1 on Wed Dec 1st at 11:03pm 2004
Posted by MuSaSh1 on Wed Dec 1st at 11:03pm 2004
Sorry guys...my bad. I thought it was set to -90 but instead it was at 90. Whoops...carelessness.
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Re: Lighting Issue
Posted by diablobasher on Thu Dec 2nd at 11:26am 2004
Posted by diablobasher on Thu Dec 2nd at 11:26am 2004
Lol, im having the same problem but mine IS set to -90 dunno what going on there....
[addsig]
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Re: Lighting Issue
Posted by Junkyard God on Thu Dec 2nd at 11:30am 2004

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Posted by Junkyard God on Thu Dec 2nd at 11:30am 2004
DIABLOBASHER:
see if the black circle in it's properties (the angle thing) is set to "down", i think that if it's set to down and the has a pitch of -90 , witch would be the same as eachother, the bot pitches would diffues eachother and it would be just horizontal with a 0 pitch again
do you understand... if not, it's ok,
just do not set that black circle thing to down
[addsig]
see if the black circle in it's properties (the angle thing) is set to "down", i think that if it's set to down and the has a pitch of -90 , witch would be the same as eachother, the bot pitches would diffues eachother and it would be just horizontal with a 0 pitch again
do you understand... if not, it's ok,
just do not set that black circle thing to down
[addsig]
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Re: Lighting Issue
Posted by diablobasher on Thu Dec 2nd at 1:38pm 2004
Posted by diablobasher on Thu Dec 2nd at 1:38pm 2004
Ill try it, i do understand, though i think this is not the case.
Ill check it just in case though ![]()
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