Do I have to do something special when making my map a MP map? I thought there would have been a info_multiplayer_start thing. Will the normal player start work ok for DM?
1
Re: multiplayer start
Posted by Naklajat on Fri Dec 3rd at 11:19pm 2004

Naklajat
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Posted by Naklajat on Fri Dec 3rd at 11:19pm 2004
this may have already been covered, but it seems an update has been
released for the sdk, adding a hl2dm configuration. this is where you
find the info_player_deathmatch.
[addsig]
[addsig]
Naklajat
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Re: multiplayer start
Posted by SharpShot on Tue Oct 4th at 10:55pm 2005
Posted by SharpShot on Tue Oct 4th at 10:55pm 2005
If you are mapping for hl2dm then you use info_player_start
Re: multiplayer start
Posted by Atrocity on Wed Oct 5th at 3:14am 2005

Atrocity
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Posted by Atrocity on Wed Oct 5th at 3:14am 2005
You will need 1 info_player_start, this is where your camera will start
when you load the level. Then use info_player_deathmatches for your
spawns.
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Re: multiplayer start
Posted by fishy on Wed Oct 5th at 11:04am 2005
Posted by fishy on Wed Oct 5th at 11:04am 2005
c'mon guys, this thread died nearly a year ago. i'm pretty sure night-wolf isn't still checking back here for answers.
i eat paint
Re: multiplayer start
Posted by Atrocity on Wed Oct 5th at 11:39pm 2005

Atrocity
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Posted by Atrocity on Wed Oct 5th at 11:39pm 2005
I dunno I just say people replied lol, my fault.
Atrocity
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