multiplayer start
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Re: multiplayer start
Posted by Night-Wolf on Wed Dec 1st at 3:59pm 2004


Do I have to do something special when making my map a MP map? I thought there would have been a info_multiplayer_start thing. Will the normal player start work ok for DM?



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Re: multiplayer start
Posted by Naklajat on Fri Dec 3rd at 11:19pm 2004


this may have already been covered, but it seems an update has been released for the sdk, adding a hl2dm configuration. this is where you find the info_player_deathmatch.
[addsig]




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Re: multiplayer start
Posted by SharpShot on Tue Oct 4th at 10:55pm 2005


If you are mapping for hl2dm then you use info_player_start





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Re: multiplayer start
Posted by Atrocity on Wed Oct 5th at 3:14am 2005


You will need 1 info_player_start, this is where your camera will start when you load the level. Then use info_player_deathmatches for your spawns.




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Re: multiplayer start
Posted by fishy on Wed Oct 5th at 11:04am 2005


c'mon guys, this thread died nearly a year ago. i'm pretty sure night-wolf isn't still checking back here for answers.


i eat paint



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Re: multiplayer start
Posted by Atrocity on Wed Oct 5th at 11:39pm 2005


I dunno I just say people replied lol, my fault.





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